OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
仓库格斗速度变换
Warehouse Fight Speed Shift
生成一个20秒、16:9画幅的照片级电影感格斗场景:两名技艺娴熟的成年格斗者在夜晚昏暗的工业仓库内交战。空气中悬浮着尘埃,地面散落破碎混凝土,顶部灯光轻微闪烁,高大的仓库窗户透入冷色光线。 [00:00-00:04] 接近:以低机位手持跟拍开始,格斗者A冲向格斗者B。格斗者B向前一步,快速挥出右拳。格斗者A险险侧身闪避,拳头擦过面部仅几厘米,摄影机快速环绕两人。动作保持迅疾、扎实并符合物理规律。 [00:04-00:08] 第一次慢动作:格斗者A立即以有力的旋转踢反击。当腿部接近格斗者B时,平滑切入极度慢动作。从近距离侧面跟随踢击,表现衣物因旋转力量而拉伸、头发在空中运动、尘埃颗粒漂浮,以

提示词 / Prompt
中文提示词
生成一个20秒、16:9画幅的照片级电影感格斗场景:两名技艺娴熟的成年格斗者在夜晚昏暗的工业仓库内交战。空气中悬浮着尘埃,地面散落破碎混凝土,顶部灯光轻微闪烁,高大的仓库窗户透入冷色光线。 [00:00-00:04] 接近:以低机位手持跟拍开始,格斗者A冲向格斗者B。格斗者B向前一步,快速挥出右拳。格斗者A险险侧身闪避,拳头擦过面部仅几厘米,摄影机快速环绕两人。动作保持迅疾、扎实并符合物理规律。 [00:04-00:08] 第一次慢动作:格斗者A立即以有力的旋转踢反击。当腿部接近格斗者B时,平滑切入极度慢动作。从近距离侧面跟随踢击,表现衣物因旋转力量而拉伸、头发在空中运动、尘埃颗粒漂浮,以及格斗者B抬臂格挡。踢击撞上防守手臂,衣物受压,防守者身体因冲击自然移动。袖口扬起尘埃,摄影机围绕这一近乎凝滞的瞬间平滑环绕。 [00:08-00:12] 连续组合:自然恢复实时速度。格斗者B踉跄一步后重新站稳,躲过下一记攻击,并迅速进行身体高度的反击。格斗者A格挡、抓住攻击手臂,借力旋转对手动能,将格斗者B引向附近的混凝土柱。摄影机以充满活力的肩部高度紧密跟随,同时保持清晰的空间关系和易读的编排。 [00:12-00:16] 第二次慢动作:格斗者B用脚蹬地,逆转动能,发起横扫反踢。旋转过程中切入慢动作。摄影机降至接近地面的高度,腿部扫过漂浮的尘埃。格斗者A跃过踢击,短暂悬停在旋转的腿上方,宽松衣物、头发、尘埃和细小碎屑自然响应动作。摄影机从空中格斗者下方穿过,随后开始加速。 [00:16-00:20] 最终交锋:格斗者A落地后爆发性恢复实时速度,立即转身发出最后一次受控打击,格斗者B用双前臂格挡。在接触的精确瞬间短暂进入慢动作,突出身体压缩、肌肉张力、飞散尘埃以及力量在双方身体间传递的效果。两人分开并在尘土覆盖的地面上向后滑行,保持目光接触,摄影机最终稳定在广角镜头。 在实时动作与超慢动作冲击之间使用明显的速度变换,不要让整场格斗始终处于慢动作。编排必须连续、清晰、扎实并保持物理连接。全程保持格斗者、服装、伤势、环境、光线、位置和运动方向一致。呈现真实的动量、平衡、落脚、防守反应、布料与头发物理、冲击压缩、空中尘埃、自然运动模糊和电影感摄影机视差。不得出现瞬移、不可能的身体旋转、重复肢体、多余手指、解剖结构破坏、漂浮角色、失重动作、过度破坏、血腥、鲜血、武器、超能力、不必要的剪辑、字幕、文字或标志。
English prompt
Generate a 20-second photorealistic cinematic fight sequence in a 16:9 aspect ratio, featuring two skilled adult fighters in a dim industrial warehouse at night. Dust hangs in the air, broken concrete covers the floor, overhead lights flicker subtly, and cold light enters through tall warehouse windows. [00:00-00:04] APPROACH: Begin with a low handheld tracking shot as Fighter A charges toward Fighter B. Fighter B steps forward and throws a fast right punch. Fighter A narrowly slips sideways, the fist passing centimeters from the face, while the camera rapidly arcs around both fighters. Keep movement fast, grounded, and physically believable. [00:04-00:08] FIRST SLOW MOTION: Fighter A immediately counters with a powerful spinning kick. As the leg approaches Fighter B, transition smoothly into extreme slow motion. Follow the kick from a close side angle as clothing stretches from rotational force, hair moves through the air, dust particles float around them, and Fighter B raises an arm to block. The kick connects with the guard, compressing clothing and shifting the defender's body naturally from the impact. Dust bursts from the sleeve while the camera performs a smooth orbit around the suspended-feeling moment. [00:08-00:12] COMBINATION: Snap naturally back to real-time speed. Fighter B stumbles one step, regains balance, ducks under another strike, and delivers a rapid body-level counter. Fighter A blocks, grabs the attacking arm, rotates the opponent's momentum, and redirects Fighter B toward a nearby concrete pillar. The camera follows tightly with energetic shoulder-level movement while preserving clear geography and readable choreography. [00:12-00:16] SECOND SLOW MOTION: Fighter B plants a foot against the floor, reverses momentum, and launches into a sweeping counter-kick. Transition into slow motion during the rotation. The camera drops close to floor level as the leg sweeps through floating dust. Fighter A jumps over the kick, briefly suspended above the rotating leg while loose clothing, hair, dust, and tiny debris respond naturally. The camera passes underneath the airborne fighter before speed begins increasing again. [00:16-00:20] FINAL EXCHANGE: Return explosively to real time as Fighter A lands, immediately pivots, and delivers one final controlled strike that Fighter B blocks with both forearms. Briefly enter slow motion at the exact moment of contact, emphasizing physical compression, muscle tension, flying dust, and force traveling through both bodies. They separate and slide backward across the dusty floor, maintaining eye contact as the camera settles into a wide shot. Use strong speed ramping between real-time action and ultra-slow-motion impacts rather than keeping the entire fight slow. Keep the choreography continuous, readable, grounded, and physically connected. Preserve identical fighters, clothing, injuries, environment, lighting, positions, and movement direction throughout. Show realistic momentum, balance, foot placement, defensive reactions, cloth and hair physics, impact compression, airborne dust, natural motion blur, and cinematic camera parallax. Do not include teleportation, impossible body rotations, duplicated limbs, extra fingers, broken anatomy, floating characters, weightless movement, excessive destruction, gore, blood, weapons, superhero powers, unnecessary cuts, subtitles, text, or logos.
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