OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
猕猴擂台反击:镁粉重击壮汉
Macaque Ring Counterattack: Magnesium Powder Strike on the Strongman
制作一段15秒、9:16竖屏的真人电影感爆笑反差短片,场景是昏暗地下扇耳光锦标赛。角色造型和服装全程一致:一只成年金毛猕猴,灰黄分明的真实毛发,双足直立站在黑色软包比赛桌上;一名身高很高、体型魁梧、留胡子的成年男性,穿黑色紧身背心、卡其工装短裤、红色棒球帽;背景站着一名穿黑白竖条纹裁判服的男性。桌面放着一只装满干燥白色防滑镁粉的木碗,背景是昏暗观众和零散手机灯光。使用顶部硬聚光灯、强轮廓光、真实皮肤与毛发细节、符合物理的粉尘扩散,只有最后冲击使用高速慢动作。无女性角色。0.0-4.0秒:35毫米固定侧面镜头。壮汉刚挥出一记右手重耳光,正在收回手臂,空气中仍悬浮着粉尘。猕猴几乎不动,只轻微偏头并

提示词 / Prompt
中文提示词
制作一段15秒、9:16竖屏的真人电影感爆笑反差短片,场景是昏暗地下扇耳光锦标赛。角色造型和服装全程一致:一只成年金毛猕猴,灰黄分明的真实毛发,双足直立站在黑色软包比赛桌上;一名身高很高、体型魁梧、留胡子的成年男性,穿黑色紧身背心、卡其工装短裤、红色棒球帽;背景站着一名穿黑白竖条纹裁判服的男性。桌面放着一只装满干燥白色防滑镁粉的木碗,背景是昏暗观众和零散手机灯光。使用顶部硬聚光灯、强轮廓光、真实皮肤与毛发细节、符合物理的粉尘扩散,只有最后冲击使用高速慢动作。无女性角色。0.0-4.0秒:35毫米固定侧面镜头。壮汉刚挥出一记右手重耳光,正在收回手臂,空气中仍悬浮着粉尘。猕猴几乎不动,只轻微偏头并眨眼,面无表情盯着壮汉。壮汉甩动发麻的手腕,双眼睁大。4.0秒整进行一次硬切。4.0-8.0秒:50毫米猕猴正面中近景。猕猴夸张地张嘴成“O”形打量壮汉,随后迅速把双爪插入粉碗,起身后将沾满镁粉的双掌在胸前用力合拍,浓密白粉云在躯干周围爆开。8.0-11.0秒:镜头平滑移至壮汉肩后50毫米过肩视角。猕猴举起沾粉的右爪,前后有节奏地虚晃三次测量距离,死盯壮汉左侧下颌线。壮汉咬紧下颌,喉结吞咽,颈部青筋绷起,双手贴在大腿裤缝。11.0-15.0秒:85毫米侧面冲击特写,高速慢动作。猕猴从腰胯发力,以强劲横向大摆掌抽中壮汉左脸。脸颊明显波动,白粉环形爆散,红帽旋转飞脱。壮汉双眼上翻、双脚离地,身体笔直失控后仰,重重撞地并震起尘土。猕猴始终稳站桌面,放下手臂并抖落指尖残粉。猕猴全程留在桌面;壮汉后倒必须完全失控且笔直,不得滑步或主动支撑。背景观众起哄,裁判前倾观察击打点。生成有力击打声、粉尘破空声、沉闷落地声和欢呼声;无对白、旁白、音乐、字幕、标志或水印。避免人物复制、肢体错误、服装变化、镜头瞬移、失控切镜、卡通或游戏CG质感和剧烈抖动。
English prompt
Create a 15-second vertical 9:16 live-action cinematic slapstick comedy video set in a dark underground slap-fighting tournament. Keep character designs and wardrobe consistent: an adult golden macaque with distinct gray-and-gold fur, standing upright on a black padded competition table; a very tall, heavily muscular bearded adult man wearing a tight black tank top, khaki cargo shorts, and a red baseball cap; and a male referee in a black-and-white vertically striped shirt in the background. A wooden bowl filled with dry white grip powder sits on the table. Dim audience silhouettes and scattered phone lights remain in the background. Use hard overhead spotlights, strong rim light, realistic skin and fur detail, physically accurate powder dynamics, and high-speed slow motion only for the final impact. No female characters. 0.0-4.0s: Fixed 35mm side view. The man has just swung a heavy right-handed slap and is pulling his arm back as powder hangs in the air. The macaque barely moves, only a tiny head shift and blink, staring impassively. The man shakes his numb wrist, eyes wide. At exactly 4.0s, make one hard cut. 4.0-8.0s: 50mm frontal medium close-up of the macaque. It opens its mouth into an exaggerated O, sizes up the man, then quickly plunges both hands into the powder bowl, rises, and forcefully claps its powder-covered palms against its chest. A dense white powder cloud erupts around its torso. 8.0-11.0s: Smooth move to a 50mm over-the-shoulder view from behind the man. The macaque raises its powder-coated right hand and rhythmically feints forward and back three times to measure distance while staring at the man’s left jawline. The man’s jaw clenches, throat swallows, and neck veins tense; his hands stay pressed against his thighs. 11.0-15.0s: 85mm side-impact close-up in high-speed slow motion. The macaque drives from its hips and whips a powerful horizontal open-palm slap into the man’s left cheek. His cheek visibly ripples, white powder bursts outward in a ring, and the red cap spins off. His eyes roll upward, both feet lose contact, and he falls rigidly backward, striking the floor with a heavy dusty impact. The macaque remains balanced on the table, lowers its arm, and shakes residual powder from its fingers. Keep the macaque on the tabletop throughout; keep the man’s backward fall uncontrolled and straight, with no sliding or active bracing. Background spectators react and the referee leans toward the impact. Generate punchy impact sounds, powder whooshes, a dull floor thud, and crowd cheers, with no dialogue, narration, music, subtitles, logos, or watermarks. Avoid character duplication, anatomy errors, costume changes, camera teleportation, uncontrolled cuts, cartoon or game-CG rendering, and excessive camera shake.
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