OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

云海断桥女剑客大战白骨昆虫机甲

Cloud Sea Broken Bridge: Swordswoman vs. Bone Insect Mecha

云海断桥女剑客大战白骨昆虫机甲,使用同名原始提示词配对并提供中英文版本

云海断桥女剑客大战白骨昆虫机甲 — AI video creation
云海断桥女剑客大战白骨昆虫机甲

提示词 / Prompt

中文提示词

Seedance 2.5 Prompt 🔽 【Reference】 图片1=女主唯一人物身份与服装参考。 图片2=唯一场景参考:悬空残破东方古桥、云海深渊、断崖、残栏、巨型锁链、远处古建筑。 图片3=唯一敌人:白骨昆虫机甲,龟裂白骨甲、黑色机械组织、双镰、多肢、触须、残翼、胸腔暖金核心。 严格保持以上角色、服装、敌人、武器、场景一致,全程不换人、不换武器、不切换地点。 30s,16:9,CG国风黑暗奇幻史诗战斗,8K HDR,60fps。纯动作流,无台词、无字幕、无UI、无慢动作、无定格。 女主=黑红金东方女剑客,重剑轻用、瞬步换位、贴身压迫、借力打力、精准破防。巨剑挥动产生高密度红金液态剑气、暗红流光、金火星。 敌人=白骨昆虫机甲,双镰俯冲、多肢夹击、桥侧攀附、空中折返、胸甲护核、核心过载暴走。高速移动产生黑白机械流体、冷白碎火、电弧与暗金核心光。 战斗必须势均力敌,双方持续反击,禁止单方面碾压。 0-3s: 第一秒直接开打。机甲从桥侧右上高速俯冲,双镰交叉斩头颈;女主拖巨剑冲锋,贴地滑步横斩。巨剑与双镰正面硬碰,强白闪光+三层冲击涟漪+环状冲击波,石板炸裂。双方贴身连续反斩、格挡、回劈、扫腿,眼神始终锁死。 3-10s: 女主红金瞬步连续横斩、斜切、旋身回斩;机甲双镰连续格挡,踏护栏侧翻,倒挂桥侧滑行后重新扑回桥面。二者从桥面打到桥栏、桥侧和半空。女主蹬断石柱跃起,半空格挡第三肢突刺,转体巨剑反劈,削碎机甲肩侧骨甲。桥栏和石柱持续崩裂。 10-18s: 双方0.2秒快速凝能后正面对撞,红金剑气与黑白冲击脉冲炸开,巨链剧烈震荡。机甲突然改变节奏,以双镰+第三肢+长尾同时进行上中下三路压制。女主连续格挡但巨剑短暂被锁住,被逼至断桥缺口,脚下桥体大片塌陷,单膝滑向深渊。 18-22s: 女主抓住垂落巨链侧荡躲过贯刺,鞋尖蹬桥壁高速反弹回桥面。她假装正斩胸甲,诱使机甲收拢防御,瞬间发现左肩连接件弱点。重压胸甲→低身滑入左侧→斜上回斩,击碎左肩连接件,再短促横斩翼根联动位。骨甲爆裂,机甲动作首次紊乱。 22-25s: 机甲核心过载暴走,胸腔暖金光暴涨,残翼高频折返,以双镰、长尾、俯冲连续围杀。镜头贴女主背后高速追踪。双方完成暴雨般8连击:横斩→格挡→反刺→回劈→扫尾→偏闪→上挑→震退。女主瞬步、低身滑闪、借护栏反弹、空中回身化解攻击。铁链狂甩,碎石持续坠入云海。 25-28s: 女主借格挡反冲跃至高空,巨剑仅0.2秒凝聚极高密度红金能量。机甲从下方全力仰冲,双镰合拢。双方即将碰撞瞬间,女主0帧横移消失,连续从左后、右上、侧后进行三维高速穿梭斩击,红金残影形成多方向空间剑轨,把机甲核心防线彻底撕开。 28-30s: 俯瞰旋转高潮镜头。所有红金剑轨同时向机甲胸腔核心收束,形成巨型三维半月剑阵+球状能量漩涡+环形冲击波。女主从高空全力重劈,传奇巨剑正中暴露核心。 最强白光爆发。 白骨外甲大面积崩裂,黑白机械流体、冷白碎火向外爆散,双镰脱力坠落,机甲半跪失衡,核心逐渐熄灭。 女主重落桥面,震出巨大裂纹,单手持巨剑站定。黑发、裙摆、红色飘带被强风扬起,身后断桥持续崩塌,巨链震荡,碎石坠入翻涌云海。最后女主冷冷抬眼结束。 【物理与生命感】 每次攻击必须有屈膝、拧腰、转胯、重心变化和受击卸力。 发丝、裙摆、红布、触须、翼膜必须持续高速响应动作和风压。 命中必须产生白闪、冲击波、位移、碎甲、碎石。 场景破坏永久保留:护栏崩裂→石板开缝→桥面塌陷→石柱断裂→巨链震荡→断桥持续掉块。 流体55%+粒子25%+烟尘雾气碎屑20%。 禁止:血腥、断肢、斩首、穿透、UI、文字、水印、慢动作、定格、动作停顿、站桩对砍、单方面碾压、武器变形、角色变化、机甲变成普通机器人或虫子、穿模、武器穿身、动作无重心、面瘫、衣物静止、特效突然消失、场景自动复原、多余角色。

English prompt

Reference labels in the source mention Seedance 2.5; the gallery display model is MiniMax H3. Image 1 is the sole heroine identity/costume reference; image 2 the sole setting reference: suspended ruined Eastern bridge, abyss of clouds, cliffs, broken rails, enormous chains and distant ancient buildings; image 3 the sole enemy: cracked white-bone insect armour, black mechanical tissue, twin scythes, multiple limbs, antennae, torn wings and a warm-gold chest core. Preserve all identities, clothing, enemy, weapons and location without substitution. 30s, 16:9, CG Chinese dark-fantasy epic battle, 8K HDR, 60fps. Pure action, no dialogue, subtitles, UI, slow motion or freezes. The black/red/gold Eastern swordswoman uses a greatsword with agile weight, instant repositioning, close pressure, leverage and precise guard breaks. Sword swings create dense red-gold liquid energy, dark-red trails and gold sparks. The white-bone insect mech dives with crossed scythes, attacks with multiple limbs, clings to the bridge side, reverses in air, shields its core and overloads. High speed creates black/white mechanical fluid, cold-white sparks, arcs and dark-gold core light. Both continuously counterattack as equals, never one-sided domination. 0–3s: Fight immediately. Mech dives from upper right beside the bridge, scythes crossing toward head/neck; she charges dragging the greatsword and slides low into a horizontal slash. Direct clash: strong white flash, three impact ripples and a ring shockwave, stone slabs breaking. Close alternating reverse slashes, blocks, return chops and leg sweeps, eyes locked. 3–10s: Red-gold instant steps, horizontal, diagonal and spinning slashes; mech blocks with both scythes, vaults the rail, slides inverted along the side and leaps back. Fight moves across deck, rails, sides and air. She kicks off a broken pillar, airborne-blocks a third-limb stab, twists and chops shoulder bone armour. Rails and pillars keep breaking. 10–18s: Both charge energy for only 0.2s then collide, red-gold sword force and black/white pulses exploding as giant chains shake. Mech changes rhythm, attacking high/middle/low with scythes, third limb and tail. She blocks repeatedly but her sword is briefly trapped, pushed to the broken gap as the deck collapses; she slides on one knee toward the abyss. 18–22s: Grab a hanging chain, swing aside from the piercing attack, kick the bridge wall and rebound to the deck. Feint at chest armour to draw its guard, spot the left shoulder connector, pressure chest, slide low left, upward diagonal slash breaks the connector, then a short cross-slash at the linked wing root. Bone bursts and its movement becomes disrupted for the first time. 22–25s: Core overload flares warm gold, torn wings reverse rapidly, scythes/tail/dives surround her. Fast chase close behind her back. Eight rain-fast exchanges: cross-slash, block, counter-thrust, return chop, tail sweep, sidestep, rising cut, knockback. Instant steps, low slides, rail rebounds and airborne turns defeat the attacks. Chains whip and rubble falls into cloud. 25–28s: Rebound from a block into high air; sword concentrates dense red-gold energy for 0.2s. Mech charges upward with closing scythes. Just before collision she vanishes in a zero-frame lateral shift, traversing left-rear, upper-right and side-rear with 3D slashes; red-gold afterimages form multidirectional spatial sword trails tearing open its core defence. 28–30s: Rotating overhead climax: every trail converges on the chest in a huge 3D crescent sword array, spherical vortex and ring shockwave. She full-force chops the exposed core from above. Strongest white flash; bone shell shatters, black/white fluid and cold sparks erupt, scythes fall limp, mech half-kneels off-balance and core dims. She lands heavily, cracks the bridge, stands with sword in one hand, hair/skirt/red ribbons blown by wind. Bridge still collapses, chains shake, stones fall through churning cloud; finish with her cold upward gaze. Every strike has knee bend, waist/hip rotation, weight transfer and impact absorption. Hair, skirt, red cloth, antennae and wing membranes continually respond to motion/wind. Hits produce white flashes, shockwaves, displacement, armour/stone fragments. Destruction persists: rails broken, slab cracks, deck collapse, pillar failure, chain vibration, continuing rubble. Effects balance: fluid 55%, particles 25%, dust/fog/debris 20%. No gore, dismemberment, decapitation, penetration, UI/text/watermark, slow motion/freezes/pauses, stationary trading blows, domination, warped weapons, identity changes, ordinary robot/insect substitution, clipping, weapon-body intersection, weightless motion, blank expressions, still clothes, vanishing effects, resetting scenery or extra characters.

主题与风格

查看 API 模型

探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作

  • 风暴剑士斩击巨型机甲

    15秒、16:9的电影感视频,采用美式漫画分镜风格,融合高质量3D动画质感与日式剑士动作编排。成年黑发男性剑士全程保持同一张脸、同一套深色破损战斗服、白色手臂绷带和一把武士刀。无女性角色。场景是冷灰蓝色暴风战场:雨雾、破碎金属废墟、低沉乌云、体积光、粗重漫画轮廓线、强烈透视、速度线和可读的受控运动模糊。 0-4秒:极近景拍摄剑士在暴风中低身蓄势,长发被狂风吹过脸庞。冷静的双眼逐渐亮起冷白光。他抬起两根手指结印,白色能量细流使空气扭曲,随后握住刀柄,身体压低准备拔刀。低角度推进并轻微环绕,结尾突然拉远,但脸部保持稳定。 4-9秒:剑士拔刀,化作黑色残影冲过湿冷荒原,脚步扬起水雾和碎石。远处浓

  • 深海触手激战

    生成一段20秒、16:9画幅的电影感恐怖奇幻片段。描绘一只巨大的异界章鱼从黑色暴风海面升起,袭击一群位于破碎工业平台上的装甲探索者。生物拥有洛夫克拉夫特式的解剖结构、层层排列的湿润不规则牙齿、发光双眼,以及表面像活蜡般明显融化并重塑的触手。探索者用明亮的蓝色激光枪反击,光束穿过雾气、雨幕和飘散的火花。将动作安排在完整20秒内:先以海面与生物升起的不祥远景开场,随后通过牙齿、融化触手、惊恐探索者和激光命中的快速特写逐步升级,最后以平台坍塌入海、章鱼退入黑暗的戏剧性远景收束。采用高度细致的概念艺术画面、具有实拍质感的湿润纹理、体积雾、冷青色与紫罗兰色光线,并以炽热的激光蓝形成对比;使用受控的手持镜

  • 玄殿冰火剑决

    制作一段20秒、16:9画幅的电影感中国奇幻战斗。场景是宏伟古老的大殿,红色巨柱高耸入昏暗穹顶。年轻剑客身穿黑金长袍,头发束成高马尾,站在大殿中央结出手印。镜头从高空俯拍摇臂角度俯冲并环绕,成千上万把半透明、散发冰冷蓝光的飞剑凭空出现,像漩涡般高速盘旋。切至低角度镜头,以极速升降并360度环绕拍摄对面的严厉中年霸主。他挥动赤焰长刀,烈火包裹全身并化作巨大的咆哮火蟒,红光与热浪充满大殿。切到剑客背后的过肩镜头,伴随强烈推拉抖动;他双指前指并大喝,蓝色飞剑汇成耀眼洪流,在半空正面撞上火蟒。冰蓝能量与橙红烈焰疯狂撕扯,火星、剑气碎片四散,冲击波使镜头剧烈震动。高空对峙中,蓝色剑流贯穿火蟒。快速甩镜接

  • 雨竹双侠·寒锋决战

    生成一段20秒、16:9画幅、带同步声音的电影感3D赛璐璐渲染动画。场景设在深蓝与绿色为主色调的黑暗雨夜竹林,冷色月光、地面体积雾、清晰可见的雨幕、湿润反光表面,营造强烈武侠氛围。0–3秒:绿色竹叶极近特写,冷月光照亮清晰纹理;一滴厚重雨水在叶尖聚集并缓慢滴落。3–6秒:镜头拉远至低机位广角,年轻男性武侠剑客白发飘逸,身穿流动质感的白色丝绸长袍,一只手轻放在剑柄上;风吹动头发与衣袍,雨丝映在他的轮廓上,浓雾绕过靴子。6–9秒:从剑客肩后望去,远处黑袍男性刺客戴半脸金属面具,从雾中现身;弯曲长刃刚出鞘少许,映出冷青色光芒。焦点从前景剑客肩部平滑转移到刺客面具。9–11秒:极近特写伴随轻微镜头震动

  • 浴缸海洋中的黏土鸭子海盗冒险

    制作一段20秒、16:9的动画视频,采用俏皮的3D黏土渲染风格,呈现柔软的黏土质感、圆润道具和温暖明亮的灯光。一只黏土海盗船长鸭戴着小海盗帽、佩着木剑并戴着眼罩,以戏剧性的姿势驾驶海绵船横渡浴缸海洋。镜头动态滑过水面,鸭子在漂浮气泡间与巨大的肥皂浪搏斗,毛巾构成浴室中的悬崖般景观。船驶向橡皮鸭宝藏岛,结尾时鸭子发现一枚闪闪发光的金色浴缸排水塞宝藏。全程保持明亮、可爱、充满活力且富有奇幻感的氛围。

  • 雨夜剑士横扫黑曜石魔导兵

    生成一段15秒、16:9宽屏的电影感奇幻动作视频。使用所提供的身份参考图来确定莉拉的外貌;她是一名穿着所述飘逸白裙的女剑士。场景设定在暴雨中的霓虹城市十字路口,有积水反光、道路、车辆、小巷、墙面和高架。敌人始终是仅由黑曜石与金属制成的无人构造体:多面体装甲、角状突起、发光的蓝色魔力核心,以及由石材、齿轮和蓝光组成的内部。它们不规则地分布在前景、中景和远景,大小、姿态、朝向和动作各异;不要对称或等间距排列。它们以不同速度奔跑、跳跃、蛇行、攀墙、停下瞄准并逼近。 0–4秒:低机位掠过积水倒影,向左前景的莉拉靠近并从她身旁经过,展示十字路口各处分别启动的构造体。蓝色核心以不规则顺序点亮。 4–1