OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video
泥雾战场中的盔甲搏杀
Armored Combat in the Mud and Mist
生成一段精确20.00秒、原生16:9、24 fps的真人中世纪战场场景,全程明确呈现超慢动作。画面应像由真实成年特技演员、真实马匹、实物盔甲、锁子甲、布料、皮革、泥土和雾拍摄,并仅使用克制、隐形的视觉特效。所有战斗动作都保持缓慢清晰,展现顺滑的中间姿态、重心转移、阻力、惯性和延迟的次级运动。仅14.74秒处的转场可以使用一次短促快速的横向甩镜。冲击时摄影机可贴近动作并带有手持晃动,同时保持动作可读;不要无人机、吊臂、人造360度环绕或失重机位。不要黑边、字幕、文字、标志、签名或水印。 主战士是一名原创的成熟成年男性,高大结实,脸始终不可见。他戴一顶暗淡钢制封闭大盔,具有圆锥形圆顶、窄水平目

提示词 / Prompt
中文提示词
生成一段精确20.00秒、原生16:9、24 fps的真人中世纪战场场景,全程明确呈现超慢动作。画面应像由真实成年特技演员、真实马匹、实物盔甲、锁子甲、布料、皮革、泥土和雾拍摄,并仅使用克制、隐形的视觉特效。所有战斗动作都保持缓慢清晰,展现顺滑的中间姿态、重心转移、阻力、惯性和延迟的次级运动。仅14.74秒处的转场可以使用一次短促快速的横向甩镜。冲击时摄影机可贴近动作并带有手持晃动,同时保持动作可读;不要无人机、吊臂、人造360度环绕或失重机位。不要黑边、字幕、文字、标志、签名或水印。 主战士是一名原创的成熟成年男性,高大结实,脸始终不可见。他戴一顶暗淡钢制封闭大盔,具有圆锥形圆顶、窄水平目缝、中央加固脊、小通风孔、凹痕、点蚀、划痕,以及目缝旁克制的干燥污迹。没有王冠、纹章或可识别标志。盔下穿长款暗铁锁子甲、炭棕色厚垫衣、旧化无袖深色罩袍、普通皮带、皮革与钢片分层护手、泥污棕裤和厚重实用靴。腰间一把简单入鞘武装剑始终固定,绝不拔出。所有镜头中的盔甲、污迹、服装层次和损伤保持一致。他的动作应像成熟成年特技演员穿着沉重实物盔甲完成。 第一名骑马攻击者是另一名成年男性,身穿黑化实用板甲和锁子甲,骑一匹肌肉发达的深色马,配黑色皮革马具和部分深色马甲。他使用铁链枷:短柄、连贯的金属链,以及一颗沉重、棱角分明的带刺铁球。第二名骑马掠袭者是又一名不同的成年男性,穿深色分层盔甲,携带短柄杆武器和一面原创黑木八边形盾,盾面绘有粗糙、非符号性的深红爪状笔触。他骑另一匹解剖结构稳定的深色马。背景战士均为不同的成熟成年人,头盔、盔甲、武器和马匹各不相同;不要克隆士兵、重复马匹或相同盾牌。 场景设在原创废弃石堡外广阔的泥泞战场。使用浓厚冷雾、烟、阴灰天空、翻搅的黑棕色泥土、深靴印、浅水坑、丢弃的长矛、断杆和模糊的倒地甲士。远处骑兵和步兵在不同景深中移动,但不遮挡主要动作。色彩保持低饱和灰绿与棕色,配冷钢高光、柔和阴天光、低能见度和真实的大气透视;远处的盔甲与马匹更柔、更低对比。不要魔法、发光武器、火球或超自然效果。 镜头1,00:00.00–00:01.93:从略低、偏画面左侧的头盔极近特写开始。目缝横贯画面,里面至多勉强可见一只处于阴影中的人眼。头盔几乎静止;一次克制的呼吸带来肩部和盔体的细微调整。眼睛先看前方,再略微转向画面右侧,像是察觉到危险。柔和阴天光掠过划痕、凹痕和干污迹。摄影机几乎察觉不到地推进,背景保持黑暗不可辨。00:01.93硬切。 镜头2,00:01.93–00:04.45:从头盔内部呈现受限的第一人称视角,上下方暗部构成狭窄的目缝。外界极度失焦:苍白阴天形成一道横带,远处灰绿色战场人物化为散景。开始时不出现武器。头部轻微摇摆,使模糊地平线倾斜。从右上边缘逐渐出现链枷剪影;链节受重力下垂成弧,随后带刺铁球掠过明亮开口,仍有压迫感地失焦,但稍微清晰一些。链条先形成浅浅的拖曳弧,随着加速开始拉直。00:04.45硬切。 镜头3,00:04.45–00:05.18:回到相同的头盔极近特写。可见的眼睛果断追踪来袭武器。颈部绷紧,头盔仅转动几度;冷光掠过目缝,不露出面容,但足以传达识别与紧张。00:05.18硬切。 镜头4,00:05.18–00:05.84:以苍白天空为背景的链枷紧侧面插镜。完整的沉重棱角带刺铁球从画面右侧扫向左侧,同时缓慢旋转,画面内还要保留足够长度的链条。链条在后方逐节伸展,在离心力作用下拉紧。背景呈奶油般重度虚化,画面底部有灰色战场散景。00:05.84硬切。 镜头5,00:05.84–00:08.94:骤然进入主战士头盔和肩部周围的极近手持战斗视角。来袭链枷贴近掠过,迫使他下蹲:头盔低下、肩部收折、膝盖弯曲,摄影机随眩晕感滚动摇晃。他降向泥地,一只护手向下伸出寻找平衡;锁子甲袖在肘部挤压,厚重罩袍前摆摆动。他从支撑腿发力推起,肩部转向画面右侧。一名独立的黑甲步兵从右侧逼近,手持小型暗色盾牌和短击打武器,举起武器并完成一次挥击。主战士转动头盔、后仰躯干并收回近侧肩膀,从攻击弧外滑过,不进行反击。盔甲局部遮挡摄影机;头盔或敌人贴近镜头时,焦点自然失准。雾中短暂显出石堡垛口和远处士兵。00:08.94硬切。 镜头6,00:08.94–00:10.68:中景侧后方视角。主战士弓身站在开阔泥地,身体重心前倾,双肘弯曲,双手半抬,试图恢复方向感。第一名骑手骑深色马从后方逼近,并让链枷完成一次完整弧线。铁球从主战士后方进入,准确击中头盔后侧一次。表现可信的接触力学:发生撞击,头盔先向后弹开,颈部和肩部稍后跟上,胸口弓起,膝盖发软。泥水、暗色液滴和细碎物从盔面飞离。链条紧随铁球立即绷紧,随后继续扫过。马和骑手从背景穿越;马保持向前运动的惯性,不与战士相撞。马具、缰绳和马甲随步伐摆动,并稍有延迟。00:10.68硬切。 镜头7,00:10.68–00:14.74:正面中景,主战士踉跄着朝摄影机走来。头盔歪斜、双肩不平,双手本能抬起寻找平衡;后脚仅因泥地塌陷而滑动。他部分转向画面左侧,失去平衡并向后侧摔倒:一侧肩膀先触地,随后上背和头盔落下;双腿伸出,另一只手臂短暂悬起后落下。盔甲陷入泥中,浅水坑迸出厚重悬浮水滴。动作不中断:他仰面停留一拍,随后屈起一膝并滚向侧身。靠近摄影机的护手张开五指,深深插入泥中;另一侧前臂收在胸下。他收拢双膝,通过手掌和肘部推起身体,缓慢抬起头盔和上身,形成低爬姿势。锁子甲在肩部和腰部堆皱;湿罩袍拖过泥土,不漂浮。远处骑兵穿雾而过,没有接触。他在镜头末尾清楚抓住并实际拾起一根掉在泥里的暗木杆武器。00:14.74进行一次刻意、短促的快速横向甩镜转场。 镜头8,00:14.74–00:17.99:从横向战场模糊开始,随后清晰呈现主战士身后、略偏画面左侧的视角。他双手握住同一根掉落的杆武器,借此撑身站起。他在泥里迈着沉重步伐走向第二名骑马掠袭者,每一步都先让靴子陷入泥中,再拔出。他压低髋部,将杆武器横架在身前,后手靠近髋部,前手握在更靠前的位置。第二匹马冲来时,他斜步移出马匹直线路径,让马安全地继续前冲。他旋转腰部、伸展双腿,将杆身向上横推至骑手下腹。骑手受自身动量影响越过支点:臀部离开马鞍,躯干前翻,双腿后扬;黑色八边形盾从手中脱落,成为独立物体并向上旋转。骑手从马鞍坠向泥地,马继续向前,不扬起前蹄也不停下。杆武器只轻微弯曲并保持完整。战士卸去向上的推力,随马转动肩膀并迈步稳住身体。旋转的盾牌穿过前景上方后开始下坠;背景骑兵彼此保持距离。00:17.99硬切。 镜头9,00:17.99–00:20.00:腰部以下的亲密低机位特写。主战士抛下骑手后单膝跪在泥中,一只靴子踩稳在前方,另一侧膝盖压入湿地。一只护手在膝旁撑地,另一只手垂在大腿附近。他缓慢把重心转向前脚,撑地的手指更深地压进泥中,髋部升高几厘米,后膝开始卸重,但在结束前不能完全站起。最后定格在有力的三点恢复姿势:前靴扎稳,后膝仍触地,一只护手支撑身体。湿锁子甲垂直挂落,深色罩袍贴住大腿,靴边泥水向外扩散并形成涟漪。
English prompt
Create a 20.00-second, native 16:9, 24 fps live-action medieval battlefield scene, unmistakably filmed in ultra slow motion. Use believable adult stunt performers, real horses, practical armor, chain mail, cloth, leather, mud, mist, and restrained invisible VFX. Keep all combat slow and readable, with smooth intermediate poses, weight shifts, resistance, inertia, and delayed secondary movement. Only the transition at 14.74 seconds may use a brief fast horizontal whip-pan. Handheld camera movement may feel close and unsettled during impacts, while keeping the action legible; no drone, crane, artificial 360-degree orbit, or weightless camera. No letterboxing, captions, text, logos, signatures, or watermark. The main fighter is an original, mature adult man, tall and sturdy, with his face never visible. He wears a dull steel closed helmet with a rounded conical crown, narrow horizontal eye slit, central reinforcing ridge, small vents, dents, pitting, scratches, and restrained dry grime near the slit. No crown, heraldry, or identifying marks. Under it: long dark iron chain mail, a thick charcoal-brown padded coat, a worn sleeveless dark surcoat, plain belt, layered leather and steel forearm guards, muddy brown trousers, and heavy practical boots. A simple sheathed arming sword stays fixed at his waist and is never drawn. Keep his armor, grime, clothing layers, and damage consistent across all shots. His movement must feel like a mature adult stunt performer working in heavy practical armor. The first mounted attacker is a separate adult man in blackened practical plate and chain mail, riding a muscular dark horse with black leather tack and partial dark barding. He wields a flail with a short handle, continuous metal chain, and heavy angular spiked iron ball. The second mounted raider is another distinct adult man in layered dark armor, carrying a short pole weapon and an original black wooden octagonal shield painted with rough, non-symbolic dark red claw-like strokes. He rides a different anatomically consistent dark horse. Background fighters are distinct mature adults with varied helmets, armor, weapons, and horses; no cloned soldiers, repeated horses, or identical shields. Set the action on a broad muddy battlefield outside an original abandoned stone fortress. Use dense cold fog, smoke, an overcast gray sky, churned black-brown earth, deep boot prints, shallow puddles, discarded spears, broken shafts, and indistinct fallen armored figures. Distant cavalry and infantry move at different depths without obscuring the main action. Keep the palette muted gray-green and brown, with cool steel highlights, soft overcast light, low visibility, and realistic atmospheric perspective; distant armor and horses are softer and lower in contrast. No magic, glowing weapons, fireballs, or supernatural effects. Shot 1, 00:00.00–00:01.93: Begin on an extreme close-up of the helmet, slightly low and left of screen. The eye slit spans the frame; at most one shadowed human eye is barely visible inside. The helmet is nearly still. One restrained breath causes a tiny shoulder and helmet adjustment; the eye looks forward, then shifts slightly to screen right as if sensing danger. Soft overcast light grazes scratches, dents, and dry grime. Push in almost imperceptibly against an unreadable dark background. Hard cut at 00:01.93. Shot 2, 00:01.93–00:04.45: Restricted first-person view from inside the helmet, with dark shapes above and below forming a narrow slit. The outside world is extremely defocused: a pale horizontal band of overcast sky and gray-green battlefield figures reduced to bokeh. No weapon is initially visible. A slight head sway tilts the blurred horizon. From the upper-right edge, the flail silhouette gradually enters; its links sag under gravity in an arc, followed by the spiked iron ball passing across the bright opening, still threateningly blurred but somewhat clearer. The chain traces a shallow trailing curve and begins to straighten as it accelerates. Hard cut at 00:04.45. Shot 3, 00:04.45–00:05.18: Return to the same extreme helmet close-up. The visible eye decisively tracks the incoming weapon. The neck tightens and the helmet turns only a few degrees; cold light catches the slit, conveying recognition and tension without showing the face. Hard cut at 00:05.18. Shot 4, 00:05.18–00:05.84: Tight side insert of the flail against pale sky. The complete heavy angular spiked ball sweeps from screen right to left in slow rotation, with enough chain visible in frame. The chain extends link by link behind it and pulls taut under centrifugal force. The background is creamy and heavily defocused, with gray battlefield bokeh along the bottom. Hard cut at 00:05.84. Shot 5, 00:05.84–00:08.94: Abruptly enter a very close handheld combat angle around the main fighter’s helmet and shoulders. The incoming flail skims close, forcing him to duck: helmet lowers, shoulders fold, knees bend, and the camera rolls and jolts with the disorientation. He drops toward the mud and reaches one armored hand down for balance; chain mail compresses at the elbow and the heavy surcoat hem swings forward. He pushes up from his planted leg and rotates his shoulders toward screen right. A separate black-armored infantryman advances from the right with a small dark shield and short striking weapon, raises it, and completes one swing. The main fighter turns his helmet, leans his torso back, and draws in his nearer shoulder, slipping outside the attack arc without counterattacking. Armor partly occludes the camera; realistic focus falls off when the helmet or attacker comes close. Fortress battlements and distant soldiers briefly emerge through the fog. Hard cut at 00:08.94. Shot 6, 00:08.94–00:10.68: Medium rear-side view of the main fighter bent forward in open mud, weight pitched ahead, elbows bent, hands half raised as he tries to regain his bearings. The first mounted attacker approaches behind him on the dark horse and completes one full flail arc. The ball enters from behind and strikes the back of the helmet exactly once. Show convincing contact mechanics: impact, helmet snapping backward first, then neck and shoulders following slightly later, chest arching, knees softening. Muddy water, dark droplets, and small debris fly from the helmet. The chain snaps taut immediately behind the ball and continues sweeping through. Horse and rider cross the background; the horse keeps its forward momentum and does not collide with the fighter. Tack, reins, and barding sway with a slight delay after each stride. Hard cut at 00:10.68. Shot 7, 00:10.68–00:14.74: Frontal medium shot as the main fighter staggers toward camera. His helmet is askew, shoulders uneven, and hands lift instinctively to find balance; the rear foot slides only as the mud gives way. He turns partly toward screen left, loses balance, and falls backward to the side: one shoulder touches first, then upper back and helmet; legs extend, and the other arm hangs briefly before dropping. Armor presses into mud and a shallow puddle erupts into heavy suspended droplets. Without interruption, he lies on his back for a beat, then bends one knee and rolls onto his side. A gauntleted hand near camera spreads its fingers and digs into the mud; the other forearm tucks beneath his chest. He draws both knees inward and pushes through palm and elbow, slowly lifting helmet and torso into a low crawl. Chain mail bunches at shoulder and waist; the wet surcoat drags through dirt rather than floating. Distant cavalry passes through fog without contact. At the end, his hand clearly grips and physically picks up a fallen dark wooden pole weapon lying in the mud. At 00:14.74, make one deliberate, brief fast horizontal whip-pan transition. Shot 8, 00:14.74–00:17.99: Begin in horizontal battlefield blur and resolve behind the main fighter, slightly left of screen. He uses both hands to hold the same fallen pole weapon and push himself upright. He trudges through mud toward the second mounted raider, each boot sinking before it pulls free. He lowers his hips and braces the shaft horizontally in front of him, rear hand near his hip and forward hand farther along the shaft. As the second horse charges, he sidesteps out of its direct path so it can continue safely. He rotates his waist and extends his legs, driving the shaft upward across the rider’s lower abdomen. The rider’s momentum carries him over the leverage point: hips lift off the saddle, torso pitches forward, legs kick back, and the black octagonal shield leaves his hand as a separate object, spinning upward. The rider falls from the saddle toward the mud while the horse continues forward without rearing or stopping. The pole weapon bends only slightly and stays intact. The fighter releases upward pressure, turns his shoulders with the passing horse, and takes a step to stabilize. The spinning shield crosses the upper foreground and begins to fall; background cavalry remain separate. Hard cut at 00:17.99. Shot 9, 00:17.99–00:20.00: Intimate low close-up framed from the main fighter’s waist down. After throwing the rider, he kneels in mud with one boot planted ahead and the other knee pressing into wet ground. One gauntlet braces beside the knee; the other hand hangs near the thigh. He slowly shifts weight toward the front boot, presses the supporting fingers deeper into mud, raises his hips a few centimeters, and begins to unload the rear knee without fully standing before the end. Finish in a strong three-point recovery pose: front boot planted, rear knee still touching ground, one gauntlet supporting him. Wet chain mail hangs straight, the dark surcoat clings to the thigh, and muddy water ripples outward around the boot.
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制作一段15秒、16:9的高端电影感三维动画动漫序列,角色均为成年女性,并保持原有服装不变。所有女性角色的外观都必须参考所提供的身份参考图;参考图仅用于面部特征、发型和身份,服装按照画面设定保留。场景位于黑暗的星空竞技场:一名白发黑衣长裙女子与一名双丸子红发饰、白色夹克的黑发女子在空中对决,强烈星光勾勒轮廓。0–3秒:建立两名战士在宇宙雾气中滑行交锋的镜头,头发与衣摆随动作飞扬。3–6秒:黑发女子施展精准手势,层叠的发光几何法阵与圆形秘法符号在她周围逐一构成。6–9秒:白发女子挥动巨大的新月形能量武器,在空间中划出明亮能量带并引发星爆冲击。9–12秒:两人在辽阔星际战场高速穿梭,彗星般的投射物
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生成一段20秒、9:16竖幅构图的电影感视频。描绘一名英俊的希腊男性吸血鬼,属于Banu Haqim氏族,面部干净无胡须,留着松散的编发,夜晚站在霓虹招牌闪耀的现代城市中。展现华丽珠宝与精细纹身。采用优雅的新艺术风格构图、古典浪漫绘画美学和精致数字奇幻插画风格。使用高度细腻的真实材质、基于物理的Octane风格渲染、体积光、戏剧化电影对比度、氛围景深与超精细8K质感,确保角色和场景在完整片段中保持视觉连贯。
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制作一个20秒、9:16画幅的超写实真人电影奇幻镜头,始终一致使用所提供的参考图:参考图1定义成年骑士的真实脸部、头发、年龄、身体比例、服装、皮革装备和身份;参考图2定义巨龙的头部、角、眼睛、鳞片、双翼、尾巴、鞍具、颜色与生物结构;参考图3定义山地中世纪王国、悬崖、堡垒、森林、瀑布、河流、云层和自然光线。全程保持角色与环境设计连续一致。 这是一个不间断的连续长镜头,没有剪切、转场、瞬移、空间重置、隐藏切换或不可能的摄影机跳跃。摄影机具有真实惯性、加减速、视差、镜头变化和稳定器限制。0:00开始时已经在陡峭堡垒悬崖旁高速飞行:骑士伏低骑在巨龙背上,抓紧鞍具,头发、披风和皮革带被风吹动。0:00