Thư viện prompt AI OpenZhenZhen · MiniMax H3 · video

Quyết đấu ngọn lửa xanh

Duel of the Blue Flame

Quyết đấu ngọn lửa xanh — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Quyết đấu ngọn lửa xanh — AI video creation
Quyết đấu ngọn lửa xanh

Prompt

Prompt tiếng Trung

创作一段15秒、16:9的高品质动漫动作短片,采用高密度3D卡通渲染与赛璐璐风格。使用纤细的彩色线条、两到三层赛璐璐阴影、通透的中间色影调、鲜艳的青绿、金色与橙色、多层高光,并清晰区分皮肤、头发、布料、皮革、金属和火花的材质;背景为细节丰富的石砌训练场。避免粗重黑色轮廓、单层平涂阴影、千篇一律的3D动漫脸、光滑塑料感CG、稀疏背景、写实风格、暗淡色彩及混杂画风。 使用提供的身份参考图确定成年女性主角的外观。保留她精致的五官、琥珀色眼睛、银白色波波头与侧边编发、黑色蝴蝶结和青绿宝石、纤细身形,以及青绿、黑、白、金配色的服装。她持有一把纤细的青绿金色细剑。她唯一的对手是一名身穿黑铁轻甲的剑士,手持一把橙色单刃剑。两人的脸、服装、身形和武器必须清晰区分,不得互换或复制。每把剑都是刀身、护手和剑柄连成一体的完整武器;持剑者握住剑柄,带动整把剑运动。 动作结构清晰呈现为 EVASION → COUNTER → DECISIVE FINISHER(闪避 → 反击 → 决定性终结):对手先攻,女主角先闪避、再反击,随后打出独立的决定性终结一击。两人的攻击和动作彼此相向。镜头随动作灵活运动,突出交锋与命中,可使用有目的的推近、拉远、摇摄、移动镜头、环绕,以及高低机位和构图变化。 0–8秒 — EVASION(闪避):黑铁剑士率先以橙色剑刃向女主角挥砍。她看准来势,整个身体移出攻击轨迹,不挥动细剑,也不触碰敌方剑刃。敌剑挥空;她借闪避的动作势头转向反击。 8–10秒 — COUNTER(反击):她从闪避动作中转身回击,以腰胯和肩部带动细剑向前,立即对同一名对手的躯干完成一次接触。命中使对手失去平衡,她随即衔接终结攻击。 10–15秒 — DECISIVE FINISHER(决定性终结):她向前踏进,对同一名对手的躯干施以第二次更深入、更有力的刺击。清晰表现这是独立的第二次命中与决定性高潮,以青绿色火花和明显的后退踉跄强化冲击。对手单膝跪下时,女主角仍继续向前。结尾时,她的头发与衣物以及两把剑仍在运动。

Prompt tiếng Anh

Create a 15-second, 16:9 high-quality anime action sequence in a dense 3D toon/cel-shaded style. Use fine colored linework, two to three cel-shadow tones, translucent midtones, vivid teal, gold, and orange, layered highlights, distinct materials for skin, hair, fabric, leather, metal, and sparks, and a richly detailed stone training ground. Avoid heavy black outlines, flat single-layer cel shading, generic 3D anime faces, plastic-smooth CGI, sparse backgrounds, photorealism, muted colors, and mixed visual styles. Use the supplied identity reference image for the adult female protagonist’s appearance. Preserve her delicate features, amber eyes, silver-white bob with a side braid, black ribbon and teal jewel, slim build, and teal, black, white, and gold outfit. She carries one slender teal-and-gold rapier. Her sole opponent is a black-iron lightly armored swordsman wielding one orange single-edged sword. Keep their faces, outfits, builds, and weapons distinct; do not swap or duplicate them. Each sword is a complete, connected weapon with blade, guard, and hilt, and its wielder grips the hilt and moves the whole sword. Structure the action clearly as EVASION → COUNTER → DECISIVE FINISHER: the opponent attacks first, the heroine evades, counters, then lands a separate decisive finishing blow. The fighters’ attacks and movements are directed toward each other. Move the camera dynamically to emphasize the exchange and impacts, using purposeful push-ins and pull-backs, pans, dolly moves, orbiting, and changes in height and composition. 0–8 seconds — EVASION: The black-iron swordsman attacks first, slashing at the heroine with his orange blade. She reads the strike and slips her whole body outside its path without swinging her rapier or touching the enemy blade. His sword misses; she uses the motion of her escape to turn toward a counter. 8–10 seconds — COUNTER: She reverses out of her evasion, driving her rapier forward with her hips and shoulders for one immediate contact against the same opponent’s torso. The hit breaks his balance, and she moves straight into the finishing attack. 10–15 seconds — DECISIVE FINISHER: She drives forward with a second, deeper and more forceful thrust to the same opponent’s torso. Make this a distinct second contact and the decisive climax, punctuated by teal sparks and a pronounced backward stagger. As the opponent drops to one knee, the heroine keeps advancing. End while her hair and clothing and both swords are still in motion.

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