Thư viện prompt AI OpenZhenZhen · MiniMax H3 · video

Con trỏ vẽ tay thoát khỏi màn hình

Hand-drawn Cursor Escaping the Screen

Con trỏ vẽ tay thoát khỏi màn hình — khám phá tác phẩm được tạo bằng MiniMax H3 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Con trỏ vẽ tay thoát khỏi màn hình — AI video creation
Con trỏ vẽ tay thoát khỏi màn hình

Prompt

Prompt tiếng Trung

制作一段15秒、16:9横屏视频,将昏暗、略显凌乱的卧室工作区实拍画面与粗粝发光的手绘动画融合。整体可爱、荒诞、轻松而温馨。采用第一人称视角,只出现真实的手和少许前臂。以随手拍摄的手机质感呈现,保留轻微晃动、对焦迟疑、暗部噪点、曝光变化和自然运动模糊。桌上有真实的笔记本电脑、鼠标、充电线、陶瓷杯、便利贴和几支笔;房间深处可见床、墙壁和门。真实物品保持照片般的质感。笔记本电脑显示一页没有可辨识文字的文档。 0–3秒:近距离拍摄笔记本电脑,以及放在鼠标上的主角右手。白色光标突然不再响应,拉长后化成发光粉笔线,从屏幕边缘溜出并绕上食指,变成一个圆头、短手短脚、背着黄色斜挎包的手绘小职员。它看一眼想象中的手表,挥手告别,随后跳向键盘。半空中它变成黄色小行李箱,落在一个键帽上,向右跑去。镜头稍作迟疑后跟着右摇。 3–6秒:行李箱在真实键帽间飞奔,留下转瞬即逝的白色或浅蓝色手绘脚印,接着跳上真实充电线。充电线两侧长出蓝色涂鸦轨道,行李箱展开成一列橙黄相间的双节迷你火车;圆头白色涂鸦乘客挤在车窗里挥手。火车沿充电线滑行,掠过杯底,再爬上杯把。到达顶端时,车厢折成红色纸飞机,从真实杯把中穿过,拖着黄色光迹向上飞出画面。镜头慢半拍向上倾斜追拍。 6–10秒:纸飞机碰到真实墙面,却没有掉落,而是展开成浅蓝色手绘小鸟。它朝房间里的门飞去,每扇动一次翅膀便留下短短一段粉色发光线条,线条首尾相接,形成一条蜿蜒经过墙壁、门和地面的路径。小鸟俯冲落上路径,变形成粉色手绘自行车:翅膀卷成车轮,黄色喙变成车灯。白色光标坐上车把手,黄色小包随身携带。自行车沿着路径朝门飞驰,沿门面滑至地面后跃起;旋转的前轮脱离车架,飞向门的中央。手持镜头稍慢一步跟随。 10–13秒:前轮贴在门上,变成橙色手绘钟面,带有简单刻度和两根白色指针。指针转动后停下,钟的外圈绽开黄色光芒,整个钟变成一个圆润的小太阳。太阳眯眼,静静打个哈欠,落到地板上轻轻弹跳两次。第二次落地时,它横向伸展,长出耳朵、四条短腿和橙色尾巴,变成一只背着黄色小包、胖乎乎的橙色手绘猫。猫抬起一只前爪招呼镜头,随后朝真实的床小跑过去;镜头右摇跟上。 13–15秒:猫跳到枕头旁的床上,舒服地伸展身体并逐渐变大。它的尾巴化作粗粗的白色发光线条,沿床沿、墙壁和天花板蜿蜒,画出一只温柔的大型睡猫轮廓,将整个房间环抱其中。轮廓里点缀粉色云朵、小小的橙色窗户和轻轻闪烁的黄色星星。猫闭眼安卧,缓慢呼吸;它的尾巴绕住笔记本电脑屏幕上沿,轻轻合上电脑。房间逐渐变暗,只留下星星和小窗户的微弱暖光,恰好在15秒时淡出。 手绘动画应有逐帧重描的感觉,线条边缘微微抖动,带有蜡笔、粉笔、彩铅和粗笔刷的颗粒质感。变形通过线条散开、折叠、拉伸、卷曲和重新描画完成,不使用平滑的CG溶解效果。合适时保留白色轮廓线和黄色小包作为反复出现的视觉标记。白色、黄色、浅蓝色、粉色和橙色发光效果柔和而鲜明,不要不自然地照亮真实房间。手绘元素要与真实手指、屏幕、键盘、充电线、杯子、墙壁、门、地板、床和台灯正确融合,呈现恰当的遮挡关系。动画先移动,手持镜头慢半拍再追随。猫要圆润、慵懒、温柔。避免恐怖画面、攻击、惊吓、畸形扭曲、精细3D CG、过分平滑的矢量线条、广告式整洁构图、可读的屏幕文字、字幕、标志和背景音乐。

Prompt tiếng Anh

Create a 15-second, 16:9 landscape video blending live-action footage of a dim, slightly messy bedroom workspace with rough, glowing hand-drawn animation. Keep the mood cute, absurd, lighthearted, and cozy. Shoot in first-person POV with only real hands and a little forearm visible. Use casual handheld smartphone movement with slight shake, focus hesitation, low-light grain, exposure shifts, and natural motion blur. The desk has a real laptop, mouse, charging cable, ceramic mug, sticky notes, and pens; a bed, wall, and door are visible deeper in the room. Keep the real props photorealistic. Show a plain, unreadable document page on the laptop, with no discernible text. 0–3 seconds: Close on the laptop and the protagonist’s right hand on the mouse. A white cursor stops responding, stretches, and slips from the screen as a glowing chalk line that loops around the index finger, forming a tiny hand-drawn office worker with a round head, stubby limbs, and a yellow crossbody bag. It glances at an imaginary watch, waves, then jumps toward the keyboard. In midair it becomes a little yellow suitcase, lands on a key, and runs right. The camera hesitates briefly, then pans after it. 3–6 seconds: The suitcase races over the real keys, leaving brief white or light-blue footprints, then jumps onto the real charging cable. Blue doodle rails appear beside the cable as the suitcase unfolds into a tiny orange-yellow two-car train, with round-headed white doodle passengers waving from the windows. The train glides along the cable, skims the mug’s base, and climbs its handle. At the top it folds into a red paper airplane, threads through the mug handle, and shoots upward with a yellow trail. The camera tilts up a beat late. 6–10 seconds: The airplane meets the real wall and unfurls into a light-blue doodle bird. It flies toward the room’s door, leaving short glowing pink strokes that join into a winding path across the wall, door, and floor. The bird swoops onto the path and morphs into a pink doodle bicycle: its wings become wheels and its yellow beak becomes a headlight. The white cursor rides it, carrying the yellow bag. The bicycle speeds along the path toward the door, slides down to the floor, and leaps; its spinning front wheel detaches and flies toward the center of the door. The handheld camera follows with a slight delay. 10–13 seconds: The wheel sticks to the door and becomes an orange doodle clock with simple marks and two white hands that spin, then stop. Its rim blooms into a yellow glow as the clock transforms into a plump little sun. The sun squints, yawns silently, drops to the floor, and bounces gently twice. On its second landing, it stretches sideways and grows ears, four stubby legs, and an orange tail, becoming a chubby orange doodle cat with the yellow bag. The cat beckons with one paw and trots toward the real bed; the camera pans and follows. 13–15 seconds: The cat jumps onto the bed beside the pillow and stretches as it grows larger. Its tail becomes a thick glowing white line that snakes along the bed edge, wall, and ceiling, drawing a giant, gentle sleeping-cat outline embracing the room. Add pink cloud shapes, tiny orange windows, and softly twinkling yellow stars within the outline. The cat rests with closed eyes and slow breathing; its tail curls around the laptop’s top edge, gently closing it. The room darkens, leaving faint warm glows from the stars and windows, then fades out by exactly 15 seconds. Make the doodles look frame-by-frame redrawn, with subtly wobbling outlines and a grainy crayon, chalk, colored-pencil, and rough-brush texture. Transformations should happen through lines scattering, folding, stretching, curling, and being redrawn, never through smooth CG dissolves. Keep white outlines and the yellow mini bag as recurring visual markers when they fit the form. Use soft, vibrant white, yellow, light blue, pink, and orange glows without illuminating the room unnaturally. Integrate and occlude the drawings correctly around the real fingers, screen, keyboard, cable, mug, wall, door, floor, bed, and lamp. Let the animation move first and the handheld camera react a beat later. Keep the cat plump, sleepy, and gentle. Avoid frightening imagery, attacks, jump scares, grotesque distortions, precise 3D CG, smooth vector lines, ad-like tidy compositions, readable screen text, subtitles, logos, and background music.

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