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Бездна чёрным приливом осаждает город

Abyssal Black Tide Besieges the City

«Бездна чёрным приливом осаждает город» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Бездна чёрным приливом осаждает город — AI video creation
Бездна чёрным приливом осаждает город

Промпт

Промпт на китайском

MiniMax H3 生成规范:生成一段20秒、16:9宽屏的电影感视频。视觉风格为阴暗、低饱和的深青黑色奇幻恐怖,带有厚重胶片颗粒、画面边缘轻微柔焦、细微手持抖动和受控的电影式镜头运动。开场从暴云下方的高角度广角镜头开始,向下俯降,朝一座悬浮在无底海沟上方的巨大远古石制神殿靠近。清晰呈现其侵蚀的符文雕刻、深海锈迹和干枯的深绿色海带。黏稠的黑色潮水从四面八方汇聚,墨汁般的水流扭曲着翻腾海面。镜头降至海平面并向上倾斜,此时一支亡灵骨船舰队猛烈冲破水面:船体由泛黄骨架、牡蛎壳、锯齿状骨刺和悬挂的古老海藻构成,向空中喷出巨大的黑色雾状水幕。镜头平滑向右横移掠过舰队,展现船首装配的腐朽海兽头骨及外露獠牙,以及湿润骨质船身上数百只诡异的发光绿色眼睛不断眨动,瞳孔中旋转着暗色光芒。朦胧远景中,山岳般巨大的海兽在波涛下方游动,只露出宽阔岩石般的背部和一排排冷蓝色发光背刺。结尾镜头升高并后撤至极端俯视角,展现黑色潮水、密集骨船舰队和发光巨兽背刺对悬浮神殿形成的完整包围。黑雾从海军全体散出,使周围空气产生细微空间扭曲,并在海面留下隐约的震颤裂纹,围城不断收紧。声音设计包括持续的低频深渊轰鸣、黏稠水流咆哮、爆炸性的破水声、干燥骨骼碰撞与吱嘎声、深沉的巨兽喉吼、眼睛发出的微弱静电嘶声,以及令人窒息的厚重氛围音。加入慢速电影管弦乐:不协和低音铜管持续涌动、沉重太鼓 удар击和失谐低音大提琴持续音,密度逐步增强。不得出现文字、标志或现代物体。

Промпт на английском

MiniMax H3 generation specification: Create a 20-second cinematic video in 16:9 widescreen. Visual style: dark, low-saturation teal-black fantasy horror, heavy film grain, slight soft focus at the frame edges, subtle handheld tremor, and controlled cinematic camera motion. Begin with a high-angle wide view descending from storm clouds toward a colossal ancient stone temple hovering above a bottomless ocean trench. Its eroded runic carvings, deep-sea rust, and dried dark-green kelp are clearly visible. A viscous black tide converges from every direction, its ink-like currents distorting the turbulent sea. Descend to sea level and tilt upward as a fleet of undead bone ships violently breaches the surface, built from yellowed skeletal frames, oyster shells, jagged bone spikes, and hanging ancient seaweed, throwing enormous black misty spray into the air. Glide smoothly right across the fleet, revealing decaying sea-beast skulls with exposed fangs on the prows and hundreds of eerie glowing green eyes blinking along the wet skeletal hulls, their pupils swirling with dark light. In the hazy distance, mountain-sized sea behemoths move beneath the waves, showing broad rocky backs and rows of cold-blue luminous dorsal spikes. Finish by rising and retreating to an extreme overhead view that reveals the complete encirclement of the hovering temple by the black tide, dense skeletal fleet, and glowing behemoth spines. Dark mist radiates from the marine army, subtly distorting the air and cracking the sea surface with faint tremors as the siege closes in. Sound design: relentless low-frequency abyssal rumble, viscous water roar, explosive breaches, dry bone clatter and creaking, deep guttural beast growls, faint static from the eyes, and a suffocating atmospheric drone. Add a slow cinematic orchestral score with dissonant low-brass swells, heavy taiko impacts, and detuned low cello drones that build steadily. No visible text, logos, or modern objects.

Темы и стили

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