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Героиня пустыни против гигантского зверя

Desert Heroine Faces the Giant Beast

«Героиня пустыни против гигантского зверя» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Героиня пустыни против гигантского зверя — AI video creation
Героиня пустыни против гигантского зверя

Промпт

Промпт на китайском

制作一段时长20秒、16:9的电影感3D动作场景,背景设在风沙弥漫的沙漠废墟。使用提供的身份参考图来塑造成年女主角的外貌,保持她的服装完整;参考图仅用于外貌,不用于决定服装。她留着长黑发,穿白色上衣和深色贴身衣装,搭配飘动的衣摆,手持一把斜垂身侧的长剑。开场时镜头低位靠近她,风沙掠过前景,吹动她的头发和衣摆。镜头升至肩部高度并绕到她身后,形成过肩构图;一头巨大的角兽从尘雾中现身,周围是古老建筑的残垣。她压低身体冲向巨兽,镜头从身后低位跟拍,剑身拖出短暂的红色残光。随后展开迅捷、清晰的近身交战:她闪避巨兽的沉重攻击,并以横扫斩击反击,剑光呈明亮的赤金色,伴有火星。巨兽猛冲并重击地面,激起沙尘、地面裂纹和碎石。她从巨兽前肢旁滑步闪过,挥出强力终结斩,将巨兽击向废墟,扬起尘浪并震落石块。结尾时,她站在渐渐散去的尘雾中收低长剑,剑光熄灭。保持角色造型一致,镜头运动有动感但清晰,采用富有戏剧性的沙漠光线和精致的3D游戏电影视觉效果。时间安排:0–4秒建立女主与风沙废墟;4–7秒展现巨兽;7–10秒冲刺接近;10–16秒近身交战;16–18秒终结攻击与废墟崩塌;18–20秒尘埃落定并定格收尾。

Промпт на английском

Create a 20-second, 16:9 cinematic 3D action sequence in a dusty desert ruin. Use the supplied identity reference image for the adult female protagonist’s appearance; keep her clothing intact and do not use the reference to determine her outfit. She has long dark hair, wears a white top with a dark fitted outfit and flowing panels, and carries a long sword angled down at her side. Begin with a low camera beside her as wind drives sand across the foreground and stirs her hair and clothing. Rise to shoulder height and arc behind her into an over-the-shoulder view as a huge horned beast emerges through dust among ruined ancient buildings. She crouches and sprints toward it, the camera tracking low behind her as her blade leaves a brief red trail. In fast, readable close combat, she dodges the beast’s heavy attacks and counters with sweeping sword strikes, sparks, and bright red-gold arcs. The beast charges and smashes the ground, throwing up sand, cracks, and debris. She slips past its forelimb and lands a powerful final slash that sends the beast crashing into the ruins in a burst of dust and falling stone. End with her standing in the settling haze, lowering her sword as its glow fades. Maintain consistent character design, dynamic but clear camera movement, dramatic desert lighting, and polished 3D game-cinematic visuals. Timeline: 0–4s establish the heroine and wind-swept ruins; 4–7s reveal the beast; 7–10s sprint and approach; 10–16s close combat; 16–18s finishing strike and collapse; 18–20s aftermath and final pose.

Темы и стили

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