Галерея ИИ-промптов OpenZhenZhen · MiniMax H3 · video
Схватка грома и ветра во дворе под ливнем
Thunder and Wind Clash in the Rainstorm Courtyard
«Схватка грома и ветра во дворе под ливнем» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Промпт
Промпт на китайском
制作一段16:9、时长15秒的剧场版赛璐璐动画动作场景,线条干净有力、色彩饱和平涂、边缘光鲜明、投影硬朗。场景设在夜晚暴雨中的旧工厂中庭:积水覆盖开裂的混凝土地面,两侧有卷帘门和锈蚀管道,墙上挂着一块洋红与青色的招牌。全片保持统一画风,以冷蓝白电光对比洋红与青色霓虹。表现倾斜的雨线、被涟漪打碎的积水倒影,以及从衣物上流下的雨水。 两名角色均为成年人。使用提供的身份参考图确定成年女性格斗者的面部与身份。她留着被雨打湿的黑色短发,穿深色拉链夹克、深色长裤和旧短靴;服装保持完整且全程一致。白蓝色电弧沿她手臂和手指的真实轮廓流动,也能沿水面传导。成年男性格斗者留着暗红色短发,穿敞开的黑色长外套、灰白色衬衫和深色长裤。他施展可见的压缩风环,风环使雨幕偏折并掀起水花。两人的面孔、体型、发型、服装和动画风格始终一致。 开场直接从交锋中段开始:电弧与风环已经在两人之间相撞,闪光照亮他们的侧脸。0–4秒,风环将电流向外压偏;女子俯身切入空隙,肩部向前,左掌贴上对方前臂外侧。接触处闪起短促亮光,对方重心随之偏移。镜头横向跟拍,两人始终同框。 在第4秒硬切。4–8秒,男子借着炸开的水花向前猛冲,右掌推出一道压缩风刃。女子侧身闪避,风刃击中她身后的卷帘门,使金属明显凹陷并震颤。她将右手按入积水,让电流沿水面迅速扩散。镜头贴近水面低角度跟随电流。 在第8秒硬切。8–11.5秒,水中电流抵达男子脚下,迫使他跃离水面。他双掌下压,以风力缓冲。女子跳向他的落点,用右肘击中他的胸口;清楚表现接触,然后再表现他上身后仰。他们一同落入积水,溅起高高的水花。镜头跟随两人下落。 在第11.5秒硬切。11.5–15秒,两人从水中起身。男子双掌合拢,推出最后一道正面的风墙。女子双臂交叉,迎面冲入风墙,电弧在风墙表面分叉蔓延。她冲破风墙时,抬起的右膝清楚击中他的侧腹;接触瞬间电流爆发,他踉跄后退数步,单膝跪入水中。13秒前结束动作,之后停留在两人隔雨相对的画面:她喘息恢复,电火花逐渐消散。 每次打击都要清晰可信:先展示目标,再展示攻击者进入攻击范围并完成动作、明确接触、身体立即作出反应、重心发生变化,之后才开始下一动作。接触前不得出现受击反应。采用易于辨认的剧场版动作作画,使用手持近距离跟拍、低角度跟拍、横向跟拍和短促甩镜;重要接触前后让双方保持在同一画面中。速度线、抹帧、冲击闪光和冲击波环仅用于电流扩散与膝击;膝击接触瞬间的慢动作最多0.15秒。 音频:低沉、如太鼓般的规律鼓点与心跳般的低频脉冲,不要旋律、和弦、歌声或台词。叠加持续雨声、溅水声、电流爆裂与嗡鸣、低沉风压、金属震颤、沉闷撞击声、鞋底刮擦声和中庭回声。只加入短促的发力声与喘息,不要对白或旁白;结尾只留雨声、她的喘息和逐渐减弱的电流噼啪声。 避免字幕、水印、标志、画面文字、写实真人效果、3D或游戏CG质感、塑料皮肤、过度磨皮、统一镜面高光、亮部过曝、魔法阵、能量球效果、发光粒子贴图、身份漂移和服装变化。
Промпт на английском
Create a 16:9, 15-second theatrical cel-animated action scene with bold clean linework, saturated flat colors, strong rim lighting, and hard shadows. Set it in a rain-soaked courtyard between old factories at night: flooded cracked concrete, corrugated metal shutters, rusted pipes, and a magenta-and-cyan sign. Keep the style consistent throughout; use cold blue-white electricity against neon magenta and cyan. Show rain as slanted streaks, broken reflections in rippling puddles, and water streaming from clothing. Both characters are adults. Use the supplied identity reference image for the adult female fighter’s face and identity. She has short wet black hair, a dark zip jacket, dark trousers, and worn ankle boots; keep her clothing intact and consistent. White-blue electricity follows the real contours of her arms and fingers and can conduct through water. The adult male fighter has short dark red hair, an open black long coat, a gray-white shirt, and dark trousers. His visible compressed wind rings bend the rain and throw up water. Keep both characters’ faces, bodies, hair, outfits, and animation style consistent. Begin mid-collision: an electric arc and wind ring already meet between them, lighting their profiles. From 0–4 seconds, the wind ring deflects the electricity; the woman ducks into the opening, drives her shoulder forward, and presses her left palm to the outside of his forearm. A brief flash marks contact as his balance shifts. Track laterally, keeping both fighters in frame. Hard cut at 4 seconds. From 4–8 seconds, the man surges forward through a burst of spray and thrusts a compressed wind blade with his right palm. She dodges sideways; the blade dents and rattles the shutter behind her. She plants her right hand in the puddle and sends electricity racing across the water. Follow the spreading current with a low water-level tracking shot. Hard cut at 8 seconds. From 8–11.5 seconds, the current reaches his feet and forces him to jump clear of the water. He presses both palms down to cushion himself with wind. She jumps toward his landing point and strikes his chest with her right elbow; show contact before his upper body recoils. They fall together into the flooded ground in a high splash. Follow their descent. Hard cut at 11.5 seconds. From 11.5–15 seconds, both rise from the water. He closes his hands and pushes out a final frontal wall of wind. She drives straight through it with crossed arms as electricity branches over the wind wall. As she breaks through, her raised right knee clearly strikes his side; electricity flares at contact and he stumbles back several steps, dropping to one knee in the puddle. Finish the action by 13 seconds, then hold on the two facing each other through the rain as she catches her breath and the sparks fade. Keep every strike physically legible: show the target, the attacker’s entry and strike, clear contact, the immediate body reaction, a change of balance, and then the next action. No reaction before contact. Use readable theatrical action animation with handheld close tracking, low-angle tracking, lateral tracking, and brief whip pans; keep important contact moments in the same frame. Reserve speed lines, smears, impact flashes, and shockwave rings for the spreading current and the knee strike only; use at most 0.15 seconds of slow motion at knee impact. Audio: rhythmic low taiko-like drum hits and heartbeat-like bass pulses, with no melody, chords, singing, or spoken words. Layer continuous rain, splashes, crackling electric hum, low wind pressure, rattling metal, muted impacts, foot scrapes, and courtyard reverb. Use only short exertion grunts and breathing, with no dialogue or narration; end with rain, her breathing, and fading electrical crackles. Avoid subtitles, watermarks, logos, on-screen text, photorealism, 3D or game-CG appearance, plastic skin, excessive smoothing, uniform mirror-like highlights, blown-out whites, magic circles, energy-ball effects, glowing particle overlays, identity drift, and outfit changes.
Темы и стили
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