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Погоня за эскимо на побережье и энергетический удар на крыше

Seaside Popsicle Chase and Rooftop Energy Slash

«Погоня за эскимо на побережье и энергетический удар на крыше» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Погоня за эскимо на побережье и энергетический удар на крыше — AI video creation
Погоня за эскимо на побережье и энергетический удар на крыше

Промпт

Промпт на китайском

15秒、16:9、高质量动画视频,采用高密度3D卡通赛璐璐渲染、电影级关键动画、鲜艳仲夏海滨光线和精细海滩背景,表现一场滑稽但紧张的高速跑酷追逐。使用提供的身份参考图塑造两名成年女性:角色A为银发白色海滨服女性,角色B为粉发紫色哥特服女性。持续匹配各自的脸部、眼睛、发型、服装、装饰、体型比例、轮廓与配色;禁止混合身份、换衣、复制角色或增加人物。身份图只用于外观,不用于背景、姿势、构图或道具。全片只有一根带霜晶和气泡、单木棒的半透明矩形冰棒,以及一把依据武器参考图固定形制的华丽长柄武器。B偷走冰棒并持有至最后交给海鸥;A拾取并始终持有长柄武器。场景为重新设计的日式幻想海滩:白沙、海洋、棕榈树、遮阳伞、木栈道和无人咖啡屋保持完整,背景饱和度低于角色。统一彩色线稿、分层赛璐璐阴影、细致虹膜与高光、材质差异、景深视差、反射、尘土和水雾。禁止粗黑线、单层平涂、普通3D脸、写实或混合画风。无音乐。 0.0-1.6秒:海边桌旁中景。A正要吃冰棒时,B抓住木棒将整根冰棒抽走,A手里变空并露出惊讶表情。B大笑,右手举着冰棒沿栈道奔跑,镜头快速摇移跟随。 1.6-3.2秒:越过B肩膀的视角。A短暂愤怒,从沙滩长椅旁拾起完整长柄武器,一气抬起并起跑。B只拿冰棒,A只拿武器;武器掠过前景完成转场。 3.2-6.0秒:低机位后侧跟拍。B翻越无人海滨屋柜台。A不减速蓄力并水平挥动长柄武器。能量斩1完全脱离,飞行1至3米,只击中屋外两根木柱和招牌固定件;接触后才出现裂缝和掉落的招牌部件。 6.0-9.0秒:高位正面四分之三视角。B沿倾斜遮棚滑下,落到下层甲板后加速。A落地时短暂蓄力,斜向上挥动武器。能量斩2脱离并击中无人咖啡屋的上角、金属配件和装饰墙;接触后局部开裂,碎片落向海面,A穿过打开的通道。 9.0-12.0秒:连续高位斜侧四分之三远景,不切镜。B先跳过屋顶间隙。A蹬离遮棚,在空中蓄力并挥击一次。能量斩3脱离,直飞约2米,仅击中中央柱子的连接件。A、武器、脱离的斩击、飞行路径和撞击点必须同框。接触瞬间出现一个白色火花和一圈细薄属性色环;两帧后仅该连接件和独立小招牌断裂并掉向海面,屋顶、墙体、窗户、入口、遮棚和栏杆保持完好。A握着武器落地,并只用一步追近B。 12.0-15.0秒:碧蓝海面上方屋顶并排奔跑。B笑着把冰棒举在脸旁,A持武器落后一步。海鸥俯冲叼走冰棒,此后只有海鸥持有冰棒。结尾两名女性继续在屋顶奔跑,背景是海洋、棕榈树和明亮天空。

Промпт на английском

15-second 16:9 high-quality anime video in dense 3D toon/cel-shaded style, cinematic key animation, vivid midsummer beach lighting, detailed seaside background, comedic yet serious high-speed parkour chase. Use the supplied identity images for both adult female characters: Character A is the silver-haired woman in the white beach outfit; Character B is the pink-haired woman in the purple gothic outfit. Match each woman’s face, eyes, hair, outfit, decorations, body proportions, silhouette and color design consistently; do not mix identities, change clothes, clone characters, or add people. The identity images guide appearance only, not background, pose, framing or props. Keep one translucent rectangular ice-cream bar with frost, bubbles and one wooden stick, and one fixed-form ornate polearm from the supplied weapon image. Character B steals the ice cream and holds it until the final seagull handoff; Character A retrieves and keeps the polearm. Keep the beach, white sand, ocean, palms, umbrellas, boardwalks and unmanned cafes intact in a redesigned Japanese-fantasy style, with backgrounds less saturated than the characters. Maintain colored outlines, layered cel shadows, detailed irises and highlights, material-specific rendering, parallax, reflections, dust and spray. No thick black outlines, flat single-layer coloring, generic 3D faces, realism or mixed styles. No music. 0.0-1.6s: Medium shot by the seaside table. As Character A is about to eat the ice cream, Character B snatches the stick and pulls it away, leaving A’s hand empty and surprised. B laughs, holds the ice cream in her right hand and runs down the boardwalk; quick pan follows. 1.6-3.2s: Over B’s shoulder. A reacts angrily, grabs the complete polearm resting beside a bench on the sand, lifts it in one motion and starts running. B holds only the ice cream; A holds only the polearm. Transition with the weapon crossing foreground. 3.2-6.0s: Low rear-side tracking. B vaults over an unmanned beach-house counter. Without slowing, A charges and swings the whole polearm horizontally. Energy slash 1 separates completely, flies 1–3 meters and strikes only two exterior wooden pillars and sign fittings; cracks and falling sign parts appear only after contact. 6.0-9.0s: High front three-quarter view. B slides down a tilted awning, lands on the lower deck and accelerates. While landing, A briefly charges and swings the polearm upward diagonally. Energy slash 2 separates, flies and hits only the upper corner, metal fittings and decorative wall of an unmanned cafe; localized cracks and fragments fall toward the sea after impact. A runs through the opened passage. 9.0-12.0s: One continuous high diagonal side three-quarter shot. B jumps first across a roof gap. A kicks off the awning, leaps, charges in midair and swings once. Energy slash 3 separates and travels about 2 meters to one central pillar joint fitting. Show A, the polearm, detached slash, flight path and impact together. At contact create one white spark and one thin attribute-colored ring; two frames later only that joint and its small independent sign break and fall toward the sea. Roofs, walls, windows, entrances, awnings and rails remain undamaged. A lands holding the polearm and closes to one step behind B. 12.0-15.0s: Side-by-side rooftop run above the turquoise ocean. B laughs while holding the ice cream beside her face; A follows one step behind with the polearm. A seagull swoops in and takes the ice cream, leaving only the seagull holding it. End on both women continuing across the roof with ocean, palms and bright sky behind them.

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