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Прорыв из сумеречной крепости

Twilight Fortress Breakout

«Прорыв из сумеречной крепости» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Прорыв из сумеречной крепости — AI video creation
Прорыв из сумеречной крепости

Промпт

Промпт на китайском

制作一段20秒、16:9的电影感AAA游戏CG黑暗奇幻动作场景,采用受控变形宽银幕透视、克制的暖色泛光、鲜明的景深层次、体积雾光与清晰可辨的深色阴影。所有角色均为成年人。每名女性角色的面孔与外观都必须匹配提供的身份参考图;参考图仅用于身份,以下服装设定须保持不变。跨镜头保持身份、发型、身材比例、服装、武器和站位一致。 0.00–2.50:空中远景展现琥珀色天空下燃烧的哥特式废墟要塞。一架受损的铆接金属柴油朋克运输机在尖塔之间倾斜转弯,拖着一道狭窄黑烟。摄影机在机侧跟拍,近处城墙快速掠过。短暂切入机舱:圆形红色警示灯在震动的电缆旁闪烁。 2.50–5.50:机舱内,一名成年男性飞行员穿着厚重羊羔毛领飞行夹克、戴着护目镜,始终系在驾驶位置上。三名成年女性在敞开的后舱门前准备离机。铂金发领队戴宽黑发带、梳低位双马尾,穿合身炭黑战斗服,短裙内搭不透明短裤,配有大腿绑带、护膝、手套和战靴;一把银剑始终入鞘并固定在她的下背部。她携带一把紧凑型黑色卡宾枪。她身后是穿深色战术服、手持一把紧凑步枪的短发金发战士,以及穿非对称深色护甲、手持一把长枪管重型步枪的齐肩赤褐发战士。她们依次跳出,在烟雾和余烬间短暂慢动作下落,保持彼此站位并避免碰撞。 5.50–8.00:领队在前景落地,一膝弯曲、单手撑住开裂石面;队友分别落在她身后两侧。尘土与碎石向外散开。她起身,将卡宾枪平稳举至肩前。近景中,一名体格魁梧、绿灰皮肤、长着獠牙的兽人掠袭者发出咆哮;随后切至较宽镜头,展现身穿破旧非对称皮革与铁甲的多名成年掠袭者,挥舞盾牌、战斧和刀刃,开始不整齐地冲锋。 8.00–13.00:三名女性在烟雾弥漫的庭院中组成紧凑防御三角:领队在前,金发战士守左翼,赤褐发战士在右后方。她们举起各自的枪械,向从庭院开阔一侧逼近的敌人打出短促、受控的点射。表现短暂枪口闪光、各自独立的后坐动作,以及命中护甲或石面时扬起的尘土与火星。射击方向彼此分开,避免指向队友。用清楚有力的侧向跟拍,穿插专注面孔和握枪手部的近景。金发战士在左侧保持较低姿态;赤褐发战士越过队伍,瞄准更高、更远的目标。13.00–16.50:领队停止射击,移动两步后站稳,再次开火;赤褐发战士沿着清楚可见的空隙从她身后经过,金发战士继续掩护侧翼。任何人都不穿过其他角色的身体。 16.50–20.00:回到三人阵形。领队踏入前景,先转头锁定目标,再将同一把卡宾枪对准目标,向画面右侧打出最后两组受控点射。队友在她身后分别掩护不同方向。恰在20.00秒结束:三人仍保持阵形,最后一次枪口闪光正在消退,掠袭者仍穿过烟雾逼近。无淡出、定格、标题或片尾卡。 全片保持一致的琥珀金、炭黑与焦赭色调,让火光照亮烟雾、护甲和面孔,同时保持轮廓清晰。要塞空间连续一致。动作具有真实重量并自然流畅,仅下落段使用短暂慢动作。不得出现可读文字、字幕、标志、界面元素或水印;不得出现血液或血腥画面。音频不得包含背景音乐或配乐。仅使用与画面同步的场景内声音,例如引擎吃力运转、警报、风声、撞击、怪物咆哮、脚步、护甲摩擦、枪械机械声、枪声和坠落碎屑声。无对白或可辨识语言。

Промпт на английском

Create a 20-second, 16:9 cinematic AAA game-CG dark-fantasy action sequence with controlled anamorphic perspective, warm restrained bloom, strong depth separation, volumetric haze, and readable deep shadows. All characters are adults. Every female character must match the supplied identity reference image for her face and appearance; use it only for identity, and preserve the distinct outfits described below. Keep identities, hairstyles, body proportions, clothing, weapons, and positions consistent across cuts. 0.00–2.50: A wide aerial view reveals a burning ruined Gothic fortress beneath an amber sky. A damaged riveted-metal dieselpunk transport aircraft banks between spires, trailing narrow black smoke as the camera tracks beside it and foreground walls sweep past. Cut briefly inside: a circular red warning lamp pulses beside vibrating cables. 2.50–5.50: Inside the aircraft, an adult male pilot in a heavy shearling-collar flight jacket and goggles stays secured at the controls. Three adult women prepare at the open rear ramp. The platinum-haired lead wears a broad black headband, twin low tails, a fitted charcoal combat outfit with a short skirt over opaque shorts, thigh straps, knee pads, gloves, and boots; a single sheathed silver sword stays secured across her lower back. She carries one compact black carbine. Behind her are a short-haired blonde fighter in dark tactical clothing with one compact rifle, and a shoulder-length auburn-haired fighter in asymmetric dark armor with one long-barreled heavy rifle. They jump in sequence and descend through smoke and embers in a brief slow-motion beat, maintaining their positions and keeping clear of one another. 5.50–8.00: The lead lands in the foreground with one knee bent and a hand braced on cracked stone; her teammates land behind on either side. Dust and loose stones scatter. She rises and brings her carbine into a stable shoulder-ready position. An imposing green-grey, tusked orc raider roars in close view, then a wider view reveals varied adult raiders in worn, asymmetric leather and iron armor beginning an irregular charge with shields, axes, and blades. 8.00–13.00: The three women form a compact defensive triangle in the smoky courtyard, with the lead forward, blonde fighter on the left flank, and auburn-haired fighter behind to the right. They raise their separate firearms and fire short, controlled bursts at enemies approaching from the open side of the courtyard. Show brief muzzle flashes, distinct recoil, and dust or sparks where shots strike armor and stone. Keep firing directions safely separated from teammates. Use clear, energetic side tracking and occasional close shots of focused faces and hands on weapons. The blonde fighter stays lower on the left; the auburn-haired fighter aims past the group toward a higher, farther target. At 13.00–16.50, the lead moves two steps while ceasing fire, plants her feet, then resumes; the auburn-haired fighter crosses behind her through a clearly visible gap while the blonde covers the flank. No one passes through another person. 16.50–20.00: Return to the three-woman formation as the lead steps into the foreground, turns her gaze toward a target, then aligns the same carbine and fires two final controlled bursts toward screen-right. Her teammates cover separate directions behind her. End exactly at 20.00 with the trio still holding formation as the final muzzle flash fades and raiders advance through the smoke. No fade, freeze frame, titles, or end card. Maintain a consistent amber-gold, charcoal, and burnt-ochre palette, with firelight catching smoke, armor, and faces while silhouettes remain legible. Keep the fortress layout continuous. Use realistic weight and natural movement, with only the descent receiving a short slow-motion passage. No readable text, subtitles, logos, interface elements, or watermark; no blood or gore. Audio: no background music or score. Use only synchronized scene sounds such as engine strain, warning alarm, wind, impacts, creature roars, footsteps, armor movement, gun mechanisms, gunfire, and falling debris. No dialogue or intelligible language.

Темы и стили

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