OpenZhenZhen AI 提示词画廊 · SEEDANCE2.5 · video
Ancient Temple Perfume Thief Action Scene
公开作者的 SEEDANCE2.5 视频案例,包含完整 prompt 和可播放成片。

提示词 / Prompt
English prompt
Generate a 30-second real-time uncut continuous shot adventure action film. The central subject is reference character @1, who strictly wears reference clothing @2 throughout, continuously overcoming four mechanism areas in an underground ancient temple to obtain a modern bottled perfume. Real ancient ruin environment, no audience, no host, no studio. [Global Settings] Reference image responsibilities locked Only as character reference: Lock onto the same adult woman's facial contour, facial proportions, dark brown long curled hair, red lip makeup, natural mature demeanor, copper-colored circular dangling earrings, and delicate golden necklace. Prohibited from using @1's white background, grid layout, shooting angles, and static ID photo poses. Only as clothing reference: Strictly lock onto white satin lace bodysuit, 3D lace high collar, structured lace front panel, white satin waist belt and front bow, semi-transparent white long-sleeved shawl, trailing lace hem, white satin long gloves, white lace stockings, and white pointed high heels. Prohibited from using @2's marble interior, warm light strips, kneeling position, and headless human display. The character must have @1's complete head and body, wearing @2's complete clothing. Clothing must be suitable for continuous action performance but cannot be altered arbitrarily: shawl, waist bow, stockings, and high heels must always be present. White fabric gradually gets dusty and slightly wet, cannot suddenly return to pristine in different stages. Environment and texture: Underground ancient temple interior: massive moss-covered stone walls, cracked stone slabs, water-filled ditches, partially collapsed archways, abyssal stone bridges, and carved altars. Narrow cold-colored light beams seep through ceiling cracks, wall torches produce orange warm light. Air floats with dust. Stone wear, moss moisture, glass reflection, satin wrinkles, lace fibers, leather scratches, sweat, and dust all show extreme realistic physical textures. Visual style: Classic archaeological adventure film live-action , movie-level shallow depth of field, mixed lighting of warm orange torch light and cold ceiling light, restrained film grain, and natural motion blur. Must not show video game, stage performance, fashion studio, or perfume ad . Camera language: One complete, uninterrupted, real-time 30-second Steadicam long take. The camera must achieve all angle changes through actual movement: starting with 3/4 rear follow shot, lowering to water level side shot, panning along corridor walls, then circling to low-angle pursuit, finally slowing to 3/4 front medium close-up. Prohibited from using stone columns, pendulum blocks, darkness, dust, rapid whip pans, or shawl passing through lens to hide edits. The character never stays centered, always in left/right third, keeping space ahead in movement direction. The character always moves from left to right across the frame, no axis jump, no reversal. Character and props: @1 is the only character, wearing complete @2 clothing. She holds the same burning torch in her right hand, and slings a small worn brown leather expedition bag across her body. Torch, expedition bag, earrings, necklace, waist bow, high heels, and shawl remain consistent throughout. The expedition bag is used to store the perfume at the end. Performance core: Immediate reflex actions when triggering mechanisms; calculating distance or rhythm with eyes before complex areas; labored breathing and brief glances show real pressure. Final expression is not triumphant, but a mix of relief, surprise, and excitement after temporary danger passes. Modern perfume locked: The altar treasure is a clearly modern perfume: transparent thick-bottom cut glass square bottle, pale amber-pink liquid inside, silver brushed metal cylindrical cap, modern minimalist silhouette, no readable brand text. Bottle size, shape, liquid color, and cap must remain stable; prohibited from transforming into golden deity, ancient chalice, gemstones, magic potion, or other objects. [Time-stamped scenes] 0—5 seconds|Stone Door Dart Trap @1 wearing complete @2 clothing, right hand holding torch passes through narrow stone door. Camera follows closely from 3/4 rear, placing her in right third of frame; dark brown long curled hair and white semi-transparent shawl naturally sway in walking air currents. On the second step, white pointed high heels step on a loose stone slab. The slab emits a clear 'click' sound and suddenly sinks under heel weight. Her gaze instantly shifts sideways, shoulders tense; walls' holes immediately fire darts 'swoosh, swoosh, swoosh' crossing over. She immediately lowers center, left hand on ground, chin tucked, right arm with torch extended outward and upward, completing a ground roll along shoulder. High heels briefly lift, waist bow, hair, and lace shawl swirl with inertia but don't detach or entangle limbs. Darts graze shawl edges, embed in rear stone walls. **Final state:** She kneels on one knee, left hand supporting cracked stone slab, right torch still burning; white gloves and knee side first dusted. She breathes heavily and briefly glances back, several darts still vibrating in stone walls behind. 5—12 seconds|Underground Waterway Stepping Stones Continuing from kneeling position. She stands and continues right, camera lowers from rear along continuous arc to water level, naturally switching to side silhouette parallel follow. Camera glides along narrow stone ledge beside underground waterway, not passing through walls or crossing spaces. Hall floor abruptly ends ahead, a black underground waterway spans it, six square stepping stones arranged in zigzag. She is in left third of frame, leaving complete jump space ahead. Her gaze always locks on next stone first, then shifts body weight. Each jump controls low height to accommodate high heels and trailing shawl: ball of foot lands on dry center, knees bend to absorb impact, heel briefly touches after stability confirmed. She then pushes off next stone. Each stepping stone slowly sinks under weight, gaps emit bubbles, water makes low 'gurgle' sound. Last two jumps, shawl ends brush water, leaving slight wet marks; earrings, necklace, waist bow, and expedition bag show real inertia with movements. **Final state:** She lands on opposite stone platform with both feet, ball of feet touch first, knees deeply bent, left hand briefly touches ground to regain balance. Last stepping stone sinks completely into black water behind her, shawl lower edge has water stains, but clothing structure intact. 12—18 seconds|Pendulum Stone Blade Corridor She rises from landing position, directly entering narrow corridor connected to stone platform. Camera same side wall after rounding entrance column, continuing side panning follow, maintaining continuous shot. Corridor ceiling hangs three massive half-moon stone pendulums, swinging alternately, producing heavy bearing friction and 'swoosh, swoosh' wind sounds. Pendulums periodically cross lens foreground, briefly blocking her then reappearing, but maintaining continuous ambient sound and real camera movement during blockage, not hidden transitions. She pauses to observe first pendulum cycle, eyes rapidly move between three stone blades. First gap appears, she lifts front foot, body leans forward to rush through; second pendulum returns, she tightly presses against stone wall, shawl and hair blown to one side by air flow; next gap opens, she sprints again. Facing last pendulum, her back foot's ball firmly presses stone surface, front knee bent, waist tightened, upper body rapidly leans back. Massive stone blade glides past her chest and above lace collar, wind pressure lifts long hair, earrings, and semi-transparent shawl. Stone blade doesn't touch body, clothing remains intact. **Final state:** She regains upright position and exits corridor, standing at right third of exit, heavy breathing; three pendulums behind still swing alternately at original rhythm. 18—24 seconds|Collapse Stone Bridge Sprint Corridor exit directly connects to ancient stone bridge spanning abyss. Camera doesn't interrupt, moves to her 3/4 rear, lowers to near knee height; she's in right third of frame, left side collapsing bridge. First high heel steps on bridge surface, bridge rear immediately emits sound. Stone slabs sequentially 'boom, boom' collapse forward, debris falls into darkness. She starts full-speed right sprint, but keeps short, quick steps, mainly ball-of-foot contact to avoid heel getting stuck in cracks. Expedition bag hits waist, shawl creates continuous drag trail behind. One step, heel grazes loose stone, body tilts outward; left arm immediately extends for counterweight, right hand raises torch, regains axis, continues sprint. Collapse line always follows closely behind. Bridge end last stone starts tilting, she uses ball-of-foot to forcefully push off, completing low, long leap to opposite shore. Feet touch ground, knees compress, she side-rolls to dissipate force, avoiding vertical impact on high heels. White shawl and satin clothing kick up dust. **Final state:** She crouches on opposite shore ground, right hand still holds torch; behind her, stone bridge completely collapses, only debris falling into abyss echoes remain. Her white clothing is dusty, shawl lower edge has water stains, state not reset. 24—30 seconds|Perfume Altar She rises from crouch, continues right into treasure room directly connected to bridge end. Camera follows her up and naturally slows. Ahead, ancient altar has narrow cold-colored light beam illuminating a modern perfume: transparent thick-bottom cut glass square bottle, pale amber-pink liquid, silver brushed metal cylindrical cap, forming clear but realistic temporal contrast in surrounding dilapidated ruins. Perfume only illuminated by torch warm light and ceiling cold light, no sudden studio product lighting appears.
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