OpenZhenZhen AI 提示词画廊 · SEEDANCE2.5 · video
First Person Dragon Flight POV
公开作者的 SEEDANCE2.5 视频案例,包含完整 prompt 和可播放成片。

提示词 / Prompt
English prompt
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
主题与风格
探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作
相关作品
- Mother and Baby Dragon Flight
30-second photorealistic cinematic wildlife sequence. A vast mountain valley in warm morning light, with a winding river, forested slopes and enormous rocky peaks. A gigantic mother dragon and her much smaller baby dragon fly together through the landscape. They look like believable living animals
- The Last Chime In Brass Bells
Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric light
- A Baby Dragon Among Cherry Trees
Horizontal 16:9 cinematic 30-second live-action fantasy short film, music-video style fast-paced storytelling. Exactly two characters in the whole video: one young woman and one baby dragon. No duplication or cloning of either character. Audio: soft birds, gentle wind, crunching cherries, light play
- Valentina Returns to Rebuild Empire
Create a 30-second premium cinematic sequel trailer titled: VALENTINA SCARLINA PART II — THE EMPIRE RETURNS ORIGINAL NON-IP CHARACTER. Do not reference or imitate any existing movie, character, actor, celebrity, game, or franchise. IDENTITY: Use the uploaded female face as the strict identity ref
- Female Warrior In Floating Colosseum
GLOBAL CONTINUITY: Photorealistic cinematic 16:9. Keep the EXACT same young East Asian woman, sharp jawline, intense focused eyes, sleek black bob haircut, wearing a minimalist high-collar dark slate-grey robe with leather wrist wraps. Environment is a cracked ancient floating stone colosseum high a
- Subway Fantasy Fight Choreography
全部角色、背景群众与车站环境统一使用明显经过数字雕刻的高级AAA奇幻游戏CG外观,人物近景必须保持精修游戏角色脸、清楚的编辫发束与风格化写实皮肤,不变成真人演员、cosplay、普通gameplay、2D动画或赛璐璐。保留现代地下车站中的超自然格斗场景,不改成中世纪城堡、雪山或拳击擂台。色彩为低饱和冷青灰、深炭黑、青灰鳞皮与冷白灯带,少量黄色护栏、红色信号灯、青铜护目框、铜锈绿肩甲和赭红腰带形成局部色彩;眼睛的蜂蜜金光与击柱时的短紫光只出现在对应瞬间,不全片染成紫色。环境:宽阔而昏暗的地下铁路站,中央下沉轨道区、钢轨与碎石,两侧高出轨道的站台;站台边缘是玻璃金属屏蔽栏与黄色竖向边框,地面有黄色