OpenZhenZhen AI 提示词画廊 · SEEDANCE2.5 · video
20 shots in 30seconds
公开作者的 SEEDANCE2.5 视频案例,包含可复用的完整提示词。

提示词 / Prompt
English prompt
Create a 30-second cinematic continuous one-shot where both the world and the character are constantly moving. The transformation must never feel like a girl simply walking while backgrounds change. Her body, momentum, balance, position, and reactions should actively cause or motivate each transition. No cuts, no fades, no dissolves. The camera may whip, orbit, dive, roll, pass behind objects, move overhead, go low to the ground, rush toward her, or briefly lose sight of her behind foreground elements, but it must remain one physically continuous shot. Character: A realistic Japanese girl in her early 20s. Natural features, long dark hair, athletic and expressive. Casual modern clothes that stay readable as they get wet, dusty, torn, and transformed by each world. Photoreal, not anime. Start in a bright Candy World. Giant lollipops, frosting hills, candy-cane trees, and sugar dust in the air. The girl hears a rumble and spins around. The camera rushes backward in front of her as she runs toward a gigantic painting of a lava cake. She skids to a stop. Molten chocolate lava suddenly explodes out of the canvas. She dives sideways as real lava-cake flood crashes across the candy floor. The camera drops almost to floor level with the rushing chocolate. She grabs a giant candy bench to stop herself. The bench stretches beneath her hands and becomes a fallen log. The camera swings around her. She is suddenly in the Year of the Dinosaurs, hanging from a tree as a massive dinosaur charges past. She pulls herself up, runs, jumps over a sliding boulder, ducks beneath a swinging vine, then grabs a giant leaf. The camera rises with the leaf. The leaf wraps around her. She tears through it and tumbles onto a paper world. The same leaf is now a huge sheet of folded paper. She rolls across paper mountains, pushes herself up, and immediately begins running as paper buildings unfold around her. The camera races sideways with her. Paper edges whip past the lens and transform into glass. The paper city becomes a modern skyscraper corridor. She runs across glossy floors as windows race past. She loses her footing near an open shaft and falls. The camera dives with her. The glass walls become rough stone. She lands hard inside a prehistoric BC cave. Torches flicker. She crawls forward, then sprints as the cave opens onto an ancient battlefield. Spears and banners rush past. She drops flat as riders leap over her. From ground level a giant war banner falls toward the lens. She grabs its edge. The wind yanks her upward. For a moment she is lifted completely off the ground. As the camera rotates with her, the banner becomes the feathers of a gigantic bird. She is suddenly riding on the big bird’s back high in the sky. She holds on as it banks through clouds. The bird dives. She slips, grabs a talon, then drops. The camera falls with her. She plunges into an underground river. Now underwater, her momentum continues naturally. She swims with the current through a dark cavern, then breaks the surface onto an abandoned island. Skeletons lie scattered across the sand and rocks. She stands, panting, then steps on a glass shard. The island shrinks around her. The camera pulls back as the whole island is revealed inside a giant glass bottle. She is trapped inside the bottle. The bottle tips. She slides, slams against the glass, and the glass becomes a dusty window. She crashes through it into a creepy house. Creaking floors, peeling wallpaper, long hallways. She runs. A door slams open. The house corridors fill with a zombie world. She dodges reaching hands, leaps over fallen furniture, and bursts through a classroom door. She is suddenly in a school classroom. Desks scatter as she sprints across them and jumps through an open window. The camera follows her through the window. She does not land in a yard. She lands on the top of a building. Wind slams her. She runs across the rooftop, then slips off the edge. The camera dives beside her. She hits water. Now underwater again. She swims upward toward a bright shape. When she breaks the surface, she is pulling herself into a pilot’s cockpit of a flying plane. Instruments shake. She grabs the controls, then the plane punches through clouds into a dense forest. The cockpit becomes tree branches. She tumbles through leaves, rolls across moss, and slams onto a mattress. Instantly she is sitting upright in bed. Morning. Silence. The camera is now extremely close to her face. She gasps awake. For the first time in the entire film, everything becomes completely still. Her bedroom is ordinary. She looks around. She touches the mattress. Checks her hands. Relieved, she lies back down. Then something drips onto her forehead. She looks up. The ceiling above her bed is gently rippling like candy glaze mixed with water. A large shadow slowly moves across it. Her expression changes from relief to disbelief. Then the entire bed suddenly tilts. She grabs the mattress as her alarm clock, pillow, lamp, and furniture begin sliding toward one side of the room. End exactly as she begins sliding out of bed, suggesting that waking up was only another stage of the transformation. The action should feel choreographed like a physical adventure. The girl must run, sprint, skid, dive, fall, climb, hang, swing, crawl, jump, roll, swim, land, sit, get thrown through spaces, and briefly become weightless. Her position within the frame should constantly change: close-up, full-body, profile, silhouette, overhead, low-angle, behind her, directly in front of her, underwater, upside down, falling beside her, and orbiting around her. Transitions should be triggered by her actions. When she grabs something, it becomes something else. When she falls, the next world catches her. When she jumps through an opening, that opening becomes another location. When an object crosses the camera, it transforms while hiding part of the environment. Use physical match transitions such as: candy bench → dinosaur-era log giant leaf → paper sheet paper edges → skyscraper glass falling shaft → BC cave stone war banner → giant bird feathers bird dive → underground river island sand → bottle glass bottle glass → creepy house window house door → zombie world zombie corridor → classroom classroom window → rooftop rooftop fall → underwater water surface → pilot cockpit cockpit / clouds → forest branches forest ground → bedroom mattress The camera movement itself should help generate transitions. A whip-pan can turn one moving object into another. A 360-degree orbit can reveal a completely transformed environment by the time it completes. Passing behind fabric, pillars, people, waves, vehicles, doors, or the girl’s body can briefly obscure parts of the frame while the transformation happens continuously. Despite the speed, every transformation must remain visually understandable. The result should feel less like a transformation montage and more like one impossible 30-second physical journey in which the girl is being chased, thrown, carried, dropped, and pulled through realities that continuously grow out of one another. Tone: exhilarating, mysterious, playful, cinematic, photoreal, large-scale, dreamlike, and full of wonder.
主题与风格
探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作
相关作品
- They Picked The Wrong Girl
Create ONE ultra-realistic cinematic live-action action sequence at night on the famous San Antonio River Walk, Texas. Keep the recognizable River Walk visible throughout: illuminated bridges, stone architecture, trees, river reflections, and warm lights. Exactly ONE young woman, THREE male attacke
- Three Layer Travel Vlog Montage
Create a realistic 15-second vertical travel vlog using the reference image. Keep all three horizontal layers visible and continuously moving for the entire video. Never freeze, remove, or stop any layer. Change the location and shot in ALL THREE layers together every 4 seconds: 0–4 sec: Scene 1
- Underground Worm Chase Escape
生成一支30秒的写实地下怪兽追逐短片。 采用好莱坞商业生物惊悚片的动作调度:开场立即遇险,中段短暂躲过,随后危险突然升级,最后一次奋力逃脱带来短暂释放,再以撞击收尾。全片是同一场连续事件,多镜头剪辑,时间不跳跃。 角色与怪兽 成年女主角严格参考 #2  图片1 ,发型与服装严格参考 #3  图片_20260911221703_12_537图片_2026091122… ,保持面容设计。右手握带腕绳的手电。她不是始终对着镜头展示惊恐,而是根据眼前发生的事做出不同反应:逃跑时咬牙控制呼吸;听见身后扑击时骤然缩肩、抽气;看见逃生门时眼神集中、身体加速;摔倒后先疼得闭眼,再挣扎爬起;门关上后才出现压
- New York Vertical Travel Film
Create a ultra-realistic cinematic vertical travel film in strict 9 16, showcasing the iconic beauty of New York City, USA America, using the generated image as the visual reference for composition, skyline, lighting, and landmarks. — EAST RIVER OPENING Begin with a cinematic view over the East Riv
- Miniature Luxury Treehouse Timelapse Build
在树上建造一座小型豪华住宅 🏡生成提示词 MOTION PROMPT 1 Step1:在 Google flow 生成一张初始图片,选择 Nano Banana 2 生图模式,复制下面的提示词,生成图片—— A hyper-realistic miniature luxury treehouse construction site at the very beginning of construction, built high among the thick branches of a large mature tree, set in a natural forest environm
- Bedroom Goth Makeup Transformation Video
Duration:16秒 Aspect ratio:9:16竖屏 Overall style: 真人美妆变身短视频,固定手机机位,近距离人像构图。 前半段是日常卧室里的自然状态,光线明亮中性;后半段变为暗黑华丽的哥特妆造,脸部有柔和正面光,黑色羽毛与珍珠反光清晰。 保留真实皮肤纹理、细小亮片、薄纱和羽毛质感,不做动漫脸或塑料磨皮。 SUBJECT / 角色绑定: @图片1 命名为【女主】,全片唯一人物。保持角色卡的面部身份与骨相;前后造型可以变化,不能变成另一张脸。 ENVIRONMENT / 场景: 前半段是普通卧室:浅灰色墙面,后方可见床靠和床品,画面右上角有一幅抽象挂画。固定手机正