OpenZhenZhen AI 提示词画廊 · SEEDANCE2.5 · video

Sharon fighting other Sharon

公开作者的 SEEDANCE2.5 视频案例,包含可复用的完整提示词。

Sharon fighting other Sharon — AI video creation
Sharon fighting other Sharon

提示词 / Prompt

English prompt

Image : SHARON'S REAL FACE — sole source of her features, 100% match, zero drift: soft rounded oval face, warm light-beige skin with tiny freckles and beauty marks, GREEN eyes, dense straight feathered brows, small neat nose, full pink lips, small silver drop earring. image Image STYLE / PRIORITY Ultra-photorealistic live-action AAA Hollywood action film, ARRI ALEXA 65, IMAX, Panavision anamorphic, premium restrained semi-CGI VFX. Realistic anatomy, weight, gravity, momentum, and authentic Taekwondo biomechanics. One continuous uninterrupted 10-second combat shot, 16:9. **CHARACTERS** Image = FIGHTER. @Image2 = ENEMY. Preserve both references exactly: face, facial anatomy, eyes, hairstyle, physique, proportions, clothing, accessories, silhouette, identity. If references are sketches, use only as design blueprints; render as fully realistic live-action humans. Maintain consistency throughout. **COMBAT** Hand-to-hand only, no weapons. Both fighters remain aggressive and reactive. No passive waiting, idle stance, reset, teleportation, or position jumps. **00:00–00:02 — OPENING EXCHANGE** Start mid-fight. Image2 attacks: straight punch → hook → low kick. Image parries → slips under hook → checks low kick → immediately counters with fast body kick. Image2 blocks and is pushed backward. Both instantly reposition. Low-angle camera rapidly circles them. **00:02–00:03 — OPENING** she attacks again. Image1 narrowly sidesteps, pivots outside the attack angle, and @Image2 turns toward him, briefly exposing the torso. @Image1 explosively accelerates forward. Camera drops toward the feet. Supporting foot plants and hip rotation begins. **00:03–00:04.5 — CYCLONE 1** **DOLLYO CHAGI:** natural supporting-foot pivot, hip and torso rotation, kicking leg extends into Image2's torso. Realistic displacement, clothing compression and dust. 0.20s hyper slow motion only at impact, then instantly full speed. Landing immediately feeds the next rotation—NO RESET. **00:04.5–00:06 — CYCLONE 2** **TORNADO KICK:** landing momentum converts directly into explosive pivot and airborne rotation. Full-body rotation, kicking leg strikes Image2, driving him sideways. Camera rapidly orbits the airborne Fighter. Natural landing preserves rotational momentum. NO RESET. **00:06–00:07.5 — CYCLONE 3** **DWI HURRYEO CHAGI:** immediate continuous rotation. Hips and shoulders rotate together; heel/back of foot follows a clean circular trajectory and connects. Image2 is redirected sideways. 0.20s hyper slow motion at impact, dust/debris briefly suspended, heavy THOOM, then full speed. Rotation continues. **00:07.5–00:08.5 — CYCLONE 4** **SPINNING HEEL KICK:** no stance reset. Supporting foot establishes axis, rapid hip/torso rotation, heel travels circularly through Image2's raised guard and connects. Image2 is driven backward. Camera performs a fast 270° orbit. Image1 keeps rotating after impact. **00:08.5–00:10 — FINAL CYCLONE** **FINAL TORNADO KICK — STRONGEST IMPACT.** Maximum rotational acceleration, explosive ground push, vertical lift, rapid airborne rotation. Camera drops low then rises with Image Final kick connects with maximum physical force. 0.25s hyper slow motion, extreme close-up showing foot contact, clothing compression, natural facial reaction, dust/debris and camera recoil, then THOOOOOM and immediate full speed. Image2 is violently displaced backward across the arena. Image lands naturally and continues moving forward. No hero pose, no victory pose, no freeze. **ROTATIONAL MOMENTUM LOCK** The five techniques must function as ONE connected sequence: **DOLLYO CHAGI → LAND → TORNADO KICK → LAND → DWI HURRYEO CHAGI → SPINNING HEEL KICK → FINAL TORNADO KICK.** Never kick → stop → stance → kick. Always kick → momentum → rotation → kick → momentum → rotation → kick. **PHYSICS / CAMERA** Every movement is physically traveled through: footwork, pivots, hip rotation, torso rotation, leg acceleration, jump force and rotational momentum. Image2 reacts naturally according to impact direction; no exaggerated ragdoll or floating. Camera constantly chases the fighters using low-angle tracking, ground pursuit, lateral/reverse tracking, fast orbit, whip-pans, snap-reframes, impact jolts, rapid push-ins and low-angle aerial follow. Aggressive movement but each kick remains clearly readable. No excessive motion blur or camera shake. **ENVIRONMENT / VFX / AUDIO** Large cinematic outdoor combat arena with realistic ground, dust, small debris and detailed environmental depth; never an empty studio. Restrained photorealistic VFX: dust, debris, air displacement, natural motion streaks only. No aura, energy, glow or magic. No music. Realistic footsteps, shoe friction, punches, kicks, cloth movement, air whooshes, dust, body impacts and heavy final THOOM. **NEGATIVE** Teleportation, clones, duplicates, extra/missing limbs, malformed anatomy, broken joints, rubber/stretching limbs, disconnected body parts, impossible spine rotation, floating, weightless movement, random position jumps, kick-stop-kick, attack-wait-attack, idle pose, static/locked/gameplay camera, excessive shake, excessive motion blur, prolonged slow motion, unreadable action, looping animation, repeated identical kicks, giant aura, energy beams, magical powers, glowing body, cartoon, cel shading, videogame graphics, gore, blood, subtitles, text, logo, watermark, freeze frame, hero pose, victory pose, fade-out. **HIGHEST PRIORITY:** Hand-to-hand Taekwondo combat. Image = Fighter, Image2 = Enemy. Continuous realistic biomechanics. DOLLYO CHAGI → TORNADO KICK → DWI HURRYEO CHAGI → SPINNING HEEL KICK → FINAL TORNADO KICK, with zero idle, zero reset, zero teleportation, continuous rotational momentum, realistic enemy reactions, constantly moving camera, micro slow-motion only on decisive impacts, strongest final impact, and no hero pose.16:9.16:9.16:9.

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