OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video
야간 여성 BMX 듀얼 스프린트
Nighttime Women's BMX Dual Sprint
‘야간 여성 BMX 듀얼 스프린트’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

프롬프트
중국어 프롬프트
生成一段15秒、16:9画幅的实拍风格BMX赛事集锦。使用所提供的身份参考图确定成年女性骑手外观;全片保持同一人物、苗条运动体型、长腿高腰、自然马尾和自信有感染力的面容。她穿完全无图案的白色躯干、藏蓝短袖插肩风上衣,不得有文字、标志、编号、符号、徽章、刺绣或图形;下穿修身深藏蓝或深炭色长裤,白鞋,不戴手套。哑光深藏蓝头盔仅有一条细橙色中央线,不得有品牌、贴纸、文字、编号或徽章。BMX为深色小型车架。 场景是夜间大型国际BMX公园赛事,强烈中性白色泛光灯照亮场地。密集观众靠近赛道,混凝土公园内布置斜台、碗池、四分之一管、栏杆、箱体、台阶和缺口。混凝土带有真实磨损、轮胎痕、油漆飞溅和抽象几何涂鸦,但不得出现可读文字、标志、品牌感图标、圆形徽章、爪形标记或符号。保持自然鲜艳色彩、清晰蓝色夜空、明亮肤色与白色服装、清晰高光、强主体分离和热烈转播感。避免灰暗混凝土、全画面藏蓝、灰雾、低对比昏暗胶片感和过度蓝偏色。 严格按以下顺序,不加入其他技巧、回放、位置重置或遮挡动作的剪辑: 0.0–1.2秒:略高机位稳定广角展示灯光场地、观众、栏杆、坡道和抽象涂鸦,不要从黑屏开始。 1.2–3.8秒:明确切到已高速行进的骑手。中距离侧面跟拍完成一次短暂下行手扶栏杆Peg Grind:仅脚踏杆接触并滑过下行栏杆,车轮、车架、曲柄和牙盘不得接触栏杆。随后双轮回到平地并继续前进,不停下。 3.8–5.4秒:沿同一线路自然进入一个四分之一管。中距离广角保持起跳唇口与着陆过渡面在同一可见空间内。不得加入额外小跳、墙面骑行或位置切换。 5.4–8.0秒:从该四分之一管完成一次干净的单回旋后空翻,起跳至开始下降用一个连续镜头呈现。正常速度起跳,仅在完全倒置顶点加入约0.4秒的一次短慢动作,随后立即恢复正常速度。恰好完成一周后空翻;不得双回旋、重复姿势、回放、长时间悬停或第二次慢动作。始终看见同一四分之一管和着陆面。 8.0–9.2秒:正常速度下降,在同一四分之一管中段过渡面清晰着陆。接触前让车体和双轮与斜面平行,双轮沿过渡面平顺接地。不得落到平台、管缘、垂直墙或其他坡道,不得前轮先撞击。起跳到触地不得切镜头。 9.2–10.8秒:双脚保持在脚踏上,臀部离开座垫,用膝肘吸收冲击。保持站立姿势稳定向下骑行。不得再跳跃、兔跳、墙面骑行、其他技巧、停车、坐下或切镜头;全片不得坐在座垫上。 10.8–15.0秒:继续稳定骑行并自然微笑。一手握住车把,另一手向观众短暂有力地做单手握拳庆祝。以略拉远的中距离广角结束,传达骑手、BMX、观众和场地热度。使用广角导入、低机位跟随、侧面追踪,并让连续空中跟拍平滑过渡到低位着陆角度。面部和手部特写仅短暂出现。可生成观众欢呼、轮胎声、链条声、金属栏杆声、风声和着地声;不得使用源音频。 负面约束:玩具感、游戏感、广告风、色彩暗淡、曝光昏暗、CG人物、多名主角、可读文字或品牌、隐藏着陆、不自然着陆、着陆后坐下、摔倒、撞车、严重事故、多回旋或技巧顺序颠倒。
영어 프롬프트
Generate a 15-second live-action BMX competition highlight in a 16:9 aspect ratio. Use the supplied identity reference image for the adult female rider’s appearance; preserve one consistent person, athletic slim build with long legs and high waist, natural ponytail, and confident expressive face. She wears a completely plain white torso/navy short-sleeve raglan-style top with no text, logos, numbers, symbols, patches, embroidery, or graphics; slim dark navy or charcoal pants, white shoes, no gloves. Her matte dark navy helmet has exactly one thin orange center stripe, with no branding, stickers, lettering, numbers, or emblems. Her BMX has a small dark frame. Set the action at a large international BMX park competition at night, brightly lit by strong neutral-white floodlights. Show packed spectators close to a dense concrete park containing banks, bowls, quarter pipes, rails, boxes, steps, and gaps. Concrete has realistic wear, tire marks, paint splashes, and abstract geometric graffiti without readable text, logos, brand-like icons, circular emblems, claw marks, or symbols. Keep natural vivid colors, a clear blue night sky, bright skin and white clothing, crisp highlights, strong subject separation, and lively broadcast energy. Avoid muddy gray concrete, pervasive navy tint, gray haze, sleepy low contrast, dark film grading, and excessive blue cast. Required exact order, with no extra tricks, replays, resets, or cuts that hide the action: 0.0–1.2s: Stable slightly elevated wide establishing shot of the illuminated venue, crowd, rails, ramps, and abstract graffiti; do not begin in darkness. 1.2–3.8s: Clear cut to the rider already moving fast. Medium side-tracking shot of one short down-handrail peg grind: only the pegs slide on the descending handrail; wheels, frame, cranks, and chainring never touch it. She returns to flat ground on both wheels and continues forward without stopping. 3.8–5.4s: Follow the same line naturally into one quarter pipe. Medium-wide framing keeps the takeoff lip and landing transition visibly in the same space. No extra hops, wall rides, or location changes. 5.4–8.0s: One clean single backflip from that quarter pipe, shown in one continuous shot from takeoff through the start of descent. Begin at normal speed, add one brief slow-motion moment of about 0.4 seconds only at the fully inverted apex, then immediately return to normal speed. Complete exactly one backward rotation; no double rotation, repeated poses, replay, prolonged hang time, or second slow motion. Keep the same quarter pipe and landing surface visible. 8.0–9.2s: Continue normally into a clearly visible landing on the middle transition of the same quarter pipe. Before contact, align the bike and both wheels parallel to the slope; both wheels touch smoothly along the transition. Do not land on the deck, coping, vertical wall, or another ramp, and do not collide front-wheel-first. No camera cut from takeoff to touchdown. 9.2–10.8s: Both feet remain on the pedals, hips lifted off the saddle, knees and elbows absorb impact. Ride away downhill in a stable standing posture. No extra jump, bunny hop, wall ride, trick, stop, sitting, or camera cut; never sit on the saddle. 10.8–15.0s: Continue riding steadily while smiling naturally. Keep one hand on the handlebar and give the crowd a brief, strong one-handed fist pump with the other. Finish in a slightly pulled-back medium-wide shot conveying the rider, BMX, spectators, and venue energy. Use a wide establishing shot, low follow shot, side tracking, and a smooth continuous aerial follow transitioning to a low landing angle. Keep face and hands close-ups very brief. Optional generated sound design may include crowd cheers, tire, chain, rail-metal, wind, and landing sounds; do not use source audio. Negative constraints: toy-like, game-like, commercial-ad style, dull colors, dark exposure, CGI-looking person, multiple protagonists, readable text or branding, hidden landing, unnatural landing, sitting after landing, falls, crashes, severe accidents, multiple rotations, or reversed trick order.
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