OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video

골목의 그림자극

Shadow Play in the Alley

‘골목의 그림자극’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

골목의 그림자극 — AI video creation
골목의 그림자극

프롬프트

중국어 프롬프트

制作一部 15 秒、16:9 横屏的电影感写实短片,融合中国传统皮影美学与克制的默片式喜剧表演。使用提供的身份参考图确定成年女性剑士姐姐的外观,并保持她的外貌以及白色刺绣真丝汉服、半透明宽袖、白色布靴、玉簪、银色腰饰和银色长剑。另一位成年女性穿黄色外套、蓝色牛仔裤和白色运动鞋,全程使用同一辆自行车。两位女性的身份、面容、服装、道具和身材比例保持一致。 场景:雨后的老城区狭窄巷道,有粗糙的白色灰泥墙、湿润石板路与积水倒影、头顶电线、轻轻晃动的竹叶影、流动薄雾,以及一盏暖黄色钠灯映衬冷蓝夜色。清楚呈现前景、中景和背景。街灯在墙上投下巨大、清晰且符合物理规律的影子,现实中的两位女性保持正常体量。白墙、街灯、巷道、自行车和影子方向始终连续;薄雾、倒影、头发和衣料自然运动。不要无缘由的视觉特效、变形或背景切换。 采用三个干净的电影镜头,24 fps,摄影机运动稳定,带细腻胶片颗粒: 0–5 秒:全景,机位基本固定并极缓慢推进。建立巷道空间和两位女性对峙的构图。她们现实中的动作细小而精准,墙上巨大的影子却像传奇高手即将展开史诗决斗。 5–10 秒:平稳横向中景跟拍。汉服女子克制地挥动长剑;另一位女子轻轻转动自行车前轮和车把。她们的影子构成一条巨大的银色长龙,以及一只由圆形车轮构成的凤凰状巨兽,仅通过投影呈现搏斗。清楚表现每个现实小动作与影子动作之间的因果关系。 10–15 秒:从近景推进至极近特写,影子大战戛然而止。楼上画面外的孩子用普通话开心地喊:“姐姐,来个小兔子!”两位女性瞬间僵住,极其认真地对视。剑士姐姐在同伴头后举起两根手指;同伴用双手比出小小的兔耳。焦点转向白墙:巨龙和凤凰消失,只剩一只小得滑稽的兔子影子蹦跳。孩子在画外笑出声。最后定格在强忍笑意的剑士姐姐,以及低声用普通话说“这个比龙难。”的单车姐姐。 表演保持温和、冷面而克制,笑点来自史诗般的影子与孩子简单要求之间的反差。加入自然的巷道环境声和细微动作音效:轻柔剑风声、自行车辐条声、衣料声;表面上的决斗期间加入克制的戏剧鼓点,之后传来孩子的声音和笑声。对白使用普通话,时机自然;可见说话者的口型与对白同步。孩子不出镜。不要字幕、画面文字、标志或水印。避免夸张表演、闹剧、身体结构失真、面容或服装不一致、道具消失、影子几何不稳定、影子脱离光源,以及突兀剪切。

영어 프롬프트

Create a cinematic, photorealistic 15-second short film in 16:9 widescreen, with restrained silent-comedy performances and traditional Chinese shadow-puppet aesthetics. Use the supplied identity reference image for the adult woman playing the sword-wielding sister, preserving her appearance and white embroidered silk hanfu, translucent wide sleeves, white cloth boots, jade hairpin, silver waist ornament, and silver sword. The second adult woman wears a yellow jacket, blue jeans, and white sneakers, and handles the same bicycle throughout. Keep both women’s identities, faces, clothing, props, and proportions consistent. Setting: a narrow old-town alley after rain, with a rough white plaster wall, wet stone paving and puddle reflections, overhead wires, gently moving bamboo-leaf shadows, thin drifting mist, and one warm sodium streetlamp against a cool blue night. Establish clear foreground, middle ground, and background. The lamp must cast large, readable, physically coherent shadows on the wall while the women remain normal-sized. Keep the wall, lamp, alley, bicycle, and shadow direction continuous; let mist, reflections, hair, and fabric move naturally. No unexplained visual effects, morphing, or background changes. Use three clean cinematic shots at 24 fps, with stable camera movement and fine film grain: 0–5 seconds: Wide shot, nearly locked with a very slow push. Establish the alley and both women facing off. Their real movements are small and precise, yet their giant wall shadows suggest an epic duel between legendary martial artists. 5–10 seconds: Smooth lateral medium shot. The woman in hanfu makes a controlled sweep with her sword; the other woman subtly spins the bicycle’s front wheel and turns its handlebars. Their shadows form a vast silver dragon and a phoenix-like beast made from the circular wheel, appearing to clash through projection alone. Make the cause-and-effect between each small movement and the shadow action clear. 10–15 seconds: Move from close-up toward extreme close-up as the shadow battle stops. An unseen child calls cheerfully from an upstairs window, in Mandarin: “姐姐,来个小兔子!” The women freeze and exchange a very serious glance. The sword-wielding woman raises two fingers behind the other woman’s head; her partner shapes her hands into small rabbit ears. Shift focus to the wall: the dragon and phoenix are gone, replaced by a comically tiny hopping rabbit shadow. The child laughs offscreen. End on the sword-wielding woman suppressing a smile as the bicycle woman quietly says in Mandarin: “这个比龙难。” Keep the humor gentle and deadpan, arising from the contrast between epic-looking shadows and a child’s simple request. Include natural synchronized alley ambience and subtle action sounds: a soft sword swish, bicycle spokes, fabric movement, restrained dramatic drum accents during the apparent duel, then the child’s voice and laughter. Keep dialogue in Mandarin with natural timing and lip sync when the speaker is visible. Do not show the child. No captions, subtitles, on-screen text, logos, or watermark. Avoid exaggerated acting, slapstick, distorted anatomy, inconsistent faces or outfits, disappearing props, unstable shadow geometry, detached shadows, or abrupt cuts.

주제 및 스타일

API 모델 보기

더 많은 이미지·동영상 프롬프트 보기 · 이미지 생성 · 동영상 생성 · AI 캔버스에서 만들기

  • 백발의 암살자: 궁전 회랑의 습격

    ‘백발의 암살자: 궁전 회랑의 습격’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

  • 비 오는 밤의 재회

    ‘비 오는 밤의 재회’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

  • 폐허의 카운트다운: 에너지 장치의 전투

    ‘폐허의 카운트다운: 에너지 장치의 전투’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

  • 성궁의 비법: 쌍둥이 소녀의 최종 대결

    ‘성궁의 비법: 쌍둥이 소녀의 최종 대결’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

  • 폐허 도서관의 푸른 땋은 머리 전사

    ‘폐허 도서관의 푸른 땋은 머리 전사’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

  • 진흙탕 전장에서의 탈출

    ‘진흙탕 전장에서의 탈출’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.