OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video

달빛 아래 오색 사무라이의 추격

Five-Color Samurai Chase Under the Moon

‘달빛 아래 오색 사무라이의 추격’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

달빛 아래 오색 사무라이의 추격 — AI video creation
달빛 아래 오색 사무라이의 추격

프롬프트

중국어 프롬프트

生成一段连续15秒、竖屏9:16的电影感二维动作动画,采用醒目的日式扁平矢量风格。全片只使用五种纯色:朱红、深靛蓝、暖羊皮纸米色、炭黑和柔和金色。以清晰的几何剪影、棱角形状、克制的负空间、硬边赛璐璐阴影和风格化速度线构成画面,采用受日本木版画启发的现代构图。禁止渐变、照片写实、立体外观、绘画式明暗和其他颜色。 表现一名精瘦健壮的武士在黄昏中持续由左向右奔跑,沿一条连贯路线经过山中神社和鸟居、竹林、横跨深靛蓝色峡谷的朱红窄桥、废弃寺院庭院,最后抵达月照悬崖小径。让巨大的米色月亮、远处的宝塔、山脊、石灯笼和飘落的枫叶反复作为环境标志。干燥的横风持续向右吹动灰尘、树叶、衣物和围巾。 武士造型始终一致:炭黑色短和服外穿朱红色分片铠甲,柔和金色腰带,靛蓝色长裤,草鞋,飘扬的长款破损靛蓝围巾,黑发束成紧凑发髻,面容棱角分明、神情专注;持一把黑柄、柔和金色护手的武士刀。全程保持其身形比例、服装、颜色、发型、面容和刀具一致。移动方向保持由左向右;如需转向,必须清楚呈现转身过程。 运用平滑、明确的虚拟二维镜头语言:横向跟拍、低角度追拍、短暂俯拍、推近、甩镜、前景遮挡转场和动作匹配剪辑。维持路线地理关系、物体持续性和因果连贯。敌人必须先清楚入镜,攻击必须明确命中;角色不得瞬移。动作节奏迅疾但清楚,衔接符合身体运动规律,约呈现10至12个不同视觉节拍,不重复动作段落。 0至2秒:极远景横向构图中,武士从画面左侧冲入朱红鸟居下,向右疾奔。镜头在腰部高度跟拍,呈现草鞋踏地、围巾向后飞扬。树叶和尘土向右掠过。三只戴面具的黑色妖怪从神社屋顶跃起追赶;月亮、宝塔和山脉交代前方路线。神社立柱从前景飞掠而过。 2至4秒:神社立柱作为前景遮挡,转入茂密竹林。低角度侧向跟拍中,一只瘦长影妖从竹冠落入武士前方。他不停步,降低重心,一次拔刀,滑身躲过利爪并横斩一刀。朱红色利落弧光划过妖怪;它碎裂成抽象炭黑色碎片,消散在武士身后,他随即恢复全速奔跑。 4至6秒:镜头甩向右侧,跟随他冲上朱红桥。镜头从前方斜侧倒退跟拍,清楚保持其前进路线。两只戴面具的长矛妖怪挡住去路。他沿桥栏快速跑出三步,越过第一支长矛,在空中旋转一周,落地时击中第一只妖怪。第二只从右侧立刻进攻;他低身躲过矛杆、斩断长矛、以肩撞开妖怪并继续奔跑。断裂的矛杆落入峡谷。 6至9秒:以落地动作匹配剪辑进入寺院庭院。俯拍呈现武士穿越几何铺石疾奔,五只小鬼从清晰可见的入口围拢。切至奔跑中的格挡、草鞋踩石转身特写,再切至远景:他以一次连贯的圆弧刀势扫过敌人,刀光由米色和朱红构成。一只敌人撞上石灯笼,一只失去武器,两只跃开。最后一只从身后扑来;武士跪滑避开,让它掠过头顶,再向上挥刀。 9至12秒:寺院拉门遮挡转场至悬崖小径。长镜头横向跟拍,他更加拼力地奔跑,显出疲态;围巾略有新增破损,铠甲保持一致。一只巨型蛇龙妖怪从山脊后清楚现身,身体由交错的炭黑和靛蓝色块组成,双眼朱红。它盘绕悬崖并向他扑咬。他跃过断裂路段,落地前滚,起身后无缝继续奔跑;蛇龙的巨口砸在他身后地面,溅起棱角分明的岩石碎块。撞击时镜头短暂震动,随即稳定。 12至14秒:蛇龙头部横扫到前方,堵住小径。武士迎面冲向镜头,随即右转,一脚踏上竖立的石灯笼并腾空跃起。他沿蛇龙弯曲的面部做出两步风格化奔跑动作;镜头环绕时保持方向清晰。他双手握住武士刀。短暂定格蓄势:米色月亮映衬身影,围巾横向绷展,刀高举,蛇龙之眼位于下方。 14至15秒:他朝蛇龙朱红色眼睛果断向下斩出一刀。巨大的扁平朱红刀光斜切画面。硬切至极远景剪影:武士落在蛇龙另一侧,以干净利落的动作收刀,继续向右奔向远处宝塔;蛇龙在身后崩解为炭黑色碎片和飘散的枫叶形状。结尾让武士成为巨大米色月亮前的小小身影,仍在向前奔跑。 仅使用纯色填充,边缘呈清晰锐利的矢量效果。硬边阴影只能使用五种指定色。运动模糊仅用于快速肢体、刀光、前景遮挡和掠过的碎片。构图允许时,保持面容和服装清晰可辨。战斗风格化且无血腥内容:不出现血液或裸露伤口;被击败的敌人化为抽象碎片或烟雾状形体。不得出现文字、字幕、标志、水印、界面元素、镜头故障、肢体变形、重复武士、刀具位置不一致、颜色突变或互不连贯的背景。

영어 프롬프트

Generate a continuous 15-second cinematic 2D animated action sequence in a bold Japanese flat-vector style, vertical 9:16. Use exactly five flat colors: vermilion red, deep indigo, warm parchment cream, charcoal black, and muted gold. Build crisp geometric silhouettes, angular shapes, controlled negative space, hard-edged cel shadows, stylized speed lines, and modern compositions inspired by Japanese woodblock prints. No gradients, photorealism, 3D appearance, painterly shading, or other colors. Show one lean, athletic samurai running continuously from left to right through a connected twilight route: a mountain shrine and torii gate, bamboo forest, narrow red bridge above an indigo ravine, abandoned temple courtyard, then a moonlit cliff path. Keep the huge cream moon, distant pagoda, mountain ridge, stone lanterns, and drifting maple leaves as recurring landmarks. Dry lateral wind blows rightward, carrying dust, leaves, clothing, and scarf in the same direction. Keep the samurai’s design consistent: short charcoal-black kimono under segmented vermilion armor, muted-gold sash, indigo trousers, straw sandals, long torn indigo scarf, black hair in a compact topknot, angular focused face, and one katana with a black handle and muted-gold guard. Preserve his proportions, costume, colors, hairstyle, face, and sword throughout. His travel direction stays left-to-right; show any turn clearly. Use smooth, intentional virtual 2D camera movement: lateral tracking, low pursuit angles, brief overhead views, push-ins, whip pans, foreground wipes, and match cuts. Preserve route geography, object permanence, and cause and effect. Enemies enter visibly, strikes connect clearly, and no characters teleport. Keep action fast, readable, and physically connected, with about 10–12 distinct visual beats and no repeated action beats. 0–2 seconds: In an extreme-wide lateral view, the samurai bursts from the left beneath a vermilion torii and sprints right. Track at waist height as his sandals strike the ground and scarf streams behind him. Leaves and dust streak rightward. Three masked black yokai leap from shrine rooftops behind him; the moon, pagoda, and mountains establish the route. Shrine posts pass in the foreground. 2–4 seconds: A shrine pillar wipes into a dense bamboo corridor. From a low side-tracking angle, show a lanky shadow creature dropping into his path. Without stopping, the samurai lowers his stance, draws once, slides under its claws, and makes one horizontal slash. A sharp vermilion arc crosses the creature; it breaks into abstract charcoal fragments and disappears behind him as he resumes full speed. 4–6 seconds: Whip-pan with him as he reaches the red bridge. Track backward from a three-quarter frontal angle while keeping his forward path clear. Two masked spear creatures block the way. He runs three steps along the rail, vaults over the first spear, rotates once, and strikes that attacker as he lands. The second attacks from the right; he ducks under its spear, cuts the weapon, shoulder-checks the creature aside, and keeps running. Broken spear pieces fall into the ravine. 6–9 seconds: Match his landing into the temple courtyard. From overhead, show him racing across geometric paving as five small oni converge from visible entrances. Cut to a running block, a close-up of his sandal pivoting, then a wide view of one continuous circular katana motion marked by a cream-and-vermilion arc. One enemy hits a stone lantern, one loses its weapon, and two leap away. The last lunges from behind; the samurai knee-slides beneath it and strikes upward as it passes. 9–12 seconds: A sliding temple gate wipes to the cliff path. In a long lateral tracking shot, he runs harder, visibly fatigued; his scarf is slightly more torn while his armor stays consistent. A giant serpent-dragon yokai rises visibly behind the ridge, built from interlocking charcoal and indigo shapes with vermilion eyes. It coils beside the cliff and snaps at him. He jumps a broken path, lands in a forward roll, rises into a run, and the serpent’s jaws smash into the ground behind him, scattering angular rock fragments. Briefly shake the camera at impact, then stabilize. 12–14 seconds: The serpent’s head sweeps ahead to block the path. The samurai charges toward camera, veers right, plants a foot on a vertical stone lantern, and launches upward. He takes two stylized running steps along the serpent’s curved face as the camera arcs around him while preserving clear orientation. He grips the katana with both hands. Hold a brief anticipation pose against the cream moon, scarf stretched horizontally, sword raised, serpent eye below. 14–15 seconds: He delivers one decisive downward slash across the serpent’s vermilion eye. A large flat vermilion slash cuts diagonally across the frame. Hard cut to an extreme-wide silhouette: he lands beyond the creature, sheaths the katana in one clean motion, and continues running right toward the distant pagoda as the serpent collapses into charcoal fragments and drifting maple-leaf shapes. End with the samurai small against the enormous cream moon, still moving forward. Use crisp vector-like edges and flat fills only. Hard-edged shadows use only the five palette colors. Controlled motion blur is limited to fast limbs, sword arcs, foreground wipes, and passing debris. Keep the face and costume readable when framing allows. Combat is stylized and non-gory: no blood or exposed wounds; defeated enemies dissolve into abstract fragments or smoke-like shapes. No text, captions, logos, watermarks, interface elements, camera glitches, anatomy morphing, duplicate samurai, inconsistent sword placement, color shifts, or disconnected backgrounds.

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