OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video

네온 지하철 번개 결전

Neon Subway Thunder Showdown

‘네온 지하철 번개 결전’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

네온 지하철 번개 결전 — AI video creation
네온 지하철 번개 결전

프롬프트

중국어 프롬프트

15秒超电影感赛博朋克地铁车厢首领战,AAA游戏预告片级真实感,虚幻引擎5质感,黑暗科幻动作风,16:9。一名白发成年男性武者穿着稳定一致的深色战斗服,周身环绕蓝色雷电;一名释放绿色毒性能量的成年类人怪物与他交战。全程从第一帧到最后一帧持续香港功夫与《鬼泣》风格连招:不停顿、无慢动作、无站立摆 pose、无对白、无字幕、无水印、无多余肢体、无解剖错误。保持面孔、服装、比例和能力一致。每次攻击都具有真实重量,肩胯脚步连贯,肌肉与衣物产生可见形变,碰撞伴随火花、碎片和玻璃;重击加入2至3帧短暂定格与锐利变速。时间线:0–1秒,超低机位沿地铁通道急速推进,武者爆发蓝色雷电,踩凹地板并冲向怪物。1–2秒,荷兰角侧面跟拍,武者连续三记重拳击中怪物胸腹并贴身前进。2–3秒,俯拍切低角度,武者闪过反击,瞬移到怪物背后,以重肘轰击脊背并无缝接扫腿。3–4秒,超广角低机位甩镜,怪物被击穿座椅,金属弯曲、玻璃碎裂;武者凌空追击。4–5秒,快速交叉剪辑,怪物从残骸中暴起抓住武者砸向侧壁;武者借力反弹,立即格挡还击。5–6秒,180度环绕低角度,武者蹬墙、空中扭身,以雷霆飞膝击中怪物下颚,绿色毒雾爆散。6–7秒,极端俯拍高速跟踪,武者在空中连续拳脚追打,六道蓝绿残影交错,冲击波令怪物在车厢内弹飞。7–8秒,手持荷兰角近景,武者闪过利爪,连续左右勾拳接凶猛上勾拳,再跃起追击后仰的头部。8–9秒,车厢尽头长焦视角,怪物释放绿色能量冲击波;武者贴地滑过其下方,撕裂地板后蹬地跃起,持续反击。9–10秒,高速360度环绕转低角度,武者瞬移到怪物头顶,以雷霆下劈腿将其砸入地面,落地后连环重拳。10–11秒,超近景与俯拍交替,双方连续格挡、拆招、反击,拳头和衣物产生明显冲击形变。11–12秒,45度荷兰角倒退跟拍,绿色能量将武者轰穿座椅与扶手;他翻滚、单手撑地反弹,再冲回战场。12–13秒,地板高度迎面高速摄影,蓝色雷电爆发,武者突破音障冲刺,身后留下多重残影。13–14秒,正面特写、侧面高速和俯拍交叉,雷霆重拳击中怪物胸口,蓝绿能量爆炸,随后连续两拳一腿。14–15秒,超广角拉远,怪物撞向地铁尽头,门板扭曲、玻璃粉碎;冲击波席卷车厢,武者在碎片与雷光中落地。

영어 프롬프트

15-second ultra-cinematic cyberpunk boss battle in a subway car, AAA game trailer realism, Unreal Engine 5 look, dark sci-fi action, 16:9. A white-haired adult male warrior in a stable dark combat outfit radiates blue lightning; an adult humanoid monster with glowing green toxic energy fights him. Nonstop Hong Kong kung-fu and Devil May Cry style combo choreography from the first frame to the last: no pauses, slow motion, standing poses, dialogue, subtitles, watermark, extra limbs, or broken anatomy. Keep faces, costumes, proportions, and powers consistent. Every strike has real weight, connected shoulder-hip-footwork, visible muscle and clothing deformation, sparks, debris, and glass shards; use brief 2–3 frame hit-stop on heavy impacts and sharp speed ramps. Timeline: 0–1s, ultra-low camera rushes through the subway aisle as the warrior detonates blue lightning, dents the floor, and charges the monster. 1–2s, Dutch-angle side tracking: three heavy punches to the monster’s chest and abdomen while advancing. 2–3s, overhead to low-angle cut: evade a counterpunch, blink behind the monster, smash an elbow into its back, and chain into a sweep. 3–4s, wide low angle whip-pan: launch the monster through seats, bending metal and shattering glass; pursue it through the air. 4–5s, rapid intercut views: the monster rises from wreckage, grabs and slams the warrior into the wall, then the warrior rebounds, blocks, and counters instantly. 5–6s, 180-degree orbit low angle: wall-kick, twist in the air, deliver a lightning knee to the monster’s jaw, and burst green vapor. 6–7s, extreme overhead tracking: aerial barrage of punches and kicks, six blue-green afterimages, shockwaves, monster ricocheting through the car. 7–8s, handheld Dutch angle close-up: dodge claws, land alternating hooks and a vicious uppercut, then leap after the recoiling head. 8–9s, long-lens view from the car end: monster fires a green energy shockwave; warrior slides beneath it across a tearing floor, springs up, and keeps attacking. 9–10s, fast 360-degree orbit to low angle: teleport above the monster, axe-kick it into the floor, then chain heavy punches on landing. 10–11s, alternating extreme close-up and overhead: both fighters trade blocks, parries, and counters with visible impact deformation. 11–12s, 45-degree Dutch-angle retreat: green energy blasts the warrior through seats and handrails; he rolls, plants one hand, rebounds, and charges back. 12–13s, floor-level frontal rush: blue lightning erupts as the warrior breaks the sound barrier, leaving multiple afterimages. 13–14s, frontal close-up, side high-speed view, and overhead cuts: thunderous punch caves the monster’s chest, blue and green energy explode, followed by two punches and a kick. 14–15s, ultra-wide pullback: monster crashes into the subway end, twisting doors and pulverizing glass; a shockwave sweeps the car as the warrior lands amid fragments and lightning.

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