OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video
공중에 떠 있는 산의 나라를 날아서
Flying Over the Hanging Mountain Kingdom
‘공중에 떠 있는 산의 나라를 날아서’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

프롬프트
중국어 프롬프트
制作一个20秒、9:16画幅的超写实真人电影奇幻镜头,始终一致使用所提供的参考图:参考图1定义成年骑士的真实脸部、头发、年龄、身体比例、服装、皮革装备和身份;参考图2定义巨龙的头部、角、眼睛、鳞片、双翼、尾巴、鞍具、颜色与生物结构;参考图3定义山地中世纪王国、悬崖、堡垒、森林、瀑布、河流、云层和自然光线。全程保持角色与环境设计连续一致。 这是一个不间断的连续长镜头,没有剪切、转场、瞬移、空间重置、隐藏切换或不可能的摄影机跳跃。摄影机具有真实惯性、加减速、视差、镜头变化和稳定器限制。0:00开始时已经在陡峭堡垒悬崖旁高速飞行:骑士伏低骑在巨龙背上,抓紧鞍具,头发、披风和皮革带被风吹动。0:00–0:04,摄影机从巨龙左前方侧面中景跟拍,使用35mm,画面同时看到骑士、龙头、龙颈、近侧翅膀和掠过的石塔。0:04–0:07,摄影机真实靠近并缓慢过渡到50mm,形成骑士侧前方中近景;保持部分龙体可见,表现风压、湿润皮肤和骑士注视前方的专注眼神,绝不看镜头。0:07–0:09,摄影机沿平滑弧线升高到40–55度斜俯角,展示鞍具、龙颈、翅膀、堡垒和下方山谷,禁止垂直俯拍。0:09–0:11,摄影机从骑士斜上方沿龙颈上方连续向前滑行,不穿过身体或翅膀,短暂呈现龙左前方近景:湿润眼睛、鼻孔、角、鳞片和轻微运动的颈部;巨龙看向前方,不吼叫、不摆姿势,骑士仍在后方可见。0:11–0:13,摄影机通过增加真实距离向外拉开,焦距回到35mm,巨龙下降接近狭窄瀑布峡谷。巨龙自然倾斜,靠近岩壁的翅膀收紧,骑士压低身体。0:13–0:15,摄影机保持侧前方稍低角度,和他们一起经过瀑布水雾;水滴击中镜片并产生短暂真实光学模糊,但绝不以水雾遮挡切镜。0:15–0:17,摄影机沿连续弧线穿过水雾并上升,展开森林、河流、悬崖、城堡和云层。0:17–0:20,摄影机继续升高并拉远,形成30–40度斜俯的大型环境镜头。巨龙和骑士逐渐变小,飞向辽阔山地王国与一座像真实地质构造般巨大的悬空山体:可见岩层、森林、积雪和河流,河水从边缘倾泻成巨大瀑布并化为雾。保持强烈空气透视,远景更柔和、低对比度。巨龙完成一次有力翼拍后滑翔;骑士稍微坐直,望向远方世界。骑士、巨龙和环境共享真实天空与阳光,禁止人工轮廓光、发光眼睛、奇幻粒子、Logo、字幕、黑屏或结尾切镜。摄影机、巨龙和世界持续运动至恰好20秒。
영어 프롬프트
Create a 20-second ultra-realistic live-action cinematic fantasy shot in a 9:16 frame, using the supplied reference images consistently: reference 1 defines the adult rider’s exact face, hair, age, body proportions, clothing, leather gear and identity; reference 2 defines the dragon’s head, horns, eyes, scales, wings, tail, saddle, colors and anatomy; reference 3 defines the mountainous medieval kingdom, cliffs, fortresses, forests, waterfalls, rivers, clouds and natural lighting. Preserve continuity of all identities and designs throughout. This is one uninterrupted continuous take with no cuts, wipes, teleportation, spatial resets, hidden transitions or impossible camera jumps. The camera has real inertia, acceleration, deceleration, parallax, lens behavior and stabilization limits. Begin already in fast flight beside a steep fortress cliff: the rider crouches on the dragon, gripping the saddle, while wind moves his hair, cloak and straps. From 0:00 to 0:04, track from the dragon’s front-left side at medium distance with a 35mm lens, showing the rider, dragon head, neck, near wing and passing stone towers. From 0:04 to 0:07, physically move closer while gently shifting toward 50mm for a side-front medium close-up of the rider; keep part of the dragon visible, show natural wind pressure, damp skin and focused eyes looking ahead, never at camera. From 0:07 to 0:09, follow a smooth rising arc to a 40–55-degree high oblique angle, revealing the saddle, neck, wings, fortress and valley below; never use a vertical top-down view. From 0:09 to 0:11, glide forward above the neck toward the dragon’s left-front side, without passing through its body or wings, and make a brief detailed close view of its moist eye, nostril, horns, scales and subtle neck movement; it looks forward and does not roar or pose, while the rider remains visible behind. From 0:11 to 0:13, pull back by increasing real distance and return toward 35mm as the dragon descends toward a narrow waterfall canyon. The dragon banks naturally, tightening the wing near the cliff while the rider lowers his body. From 0:13 to 0:15, remain at the front-side, slightly low angle as they pass beside and through waterfall spray; droplets strike the lens and create brief authentic optical blur, but never conceal a cut. From 0:15 to 0:17, rise through the mist along a continuous arc and widen the view to reveal forests, rivers, cliffs, castles and cloud layers. From 0:17 to 0:20, continue climbing and pulling away into a 30–40-degree oblique aerial reveal. The dragon and rider grow smaller while flying toward a vast mountainous kingdom and a colossal suspended mountain mass that feels like real geology, with rock strata, forests, snow and rivers spilling into immense waterfalls that dissolve into mist. Keep strong atmospheric perspective: distant forms are softer and lower contrast. The dragon makes one powerful wingbeat, then glides; the rider sits slightly taller and looks toward the distant world. Keep natural sky and sunlight shared by rider, dragon and environment, with no artificial rim light, glowing eyes, magical particles, logos, subtitles, blackout or end cut. The camera, dragon and world remain in motion until exactly 20 seconds.
주제 및 스타일
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