OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video
네온 옥상의 두 소녀, 궁극의 검 대결
Neon Rooftop Duel: Ultimate Sword Clash
‘네온 옥상의 두 소녀, 궁극의 검 대결’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

프롬프트
중국어 프롬프트
制作一段15秒、16:9的电影级高密度3D卡通渲染/赛璐璐风格动漫动作片段。使用所提供的身份参考图分别固定两名成年女性战士:角色A为粉发女性,角色B为白发女性。保留每人的脸型、眼睛、发型、完整服装、装饰、体型、轮廓、配色、气质与武器设计,并在全片保持同一人物身份。不要复制参考图背景、姿势、构图、文字或版式;禁止身份混合、换装换武器、克隆、额外人物、文字、标志、UI或水印。 夜间雨湿的未来城市屋顶上,背景是昏暗天际线、地面反射、薄雾、火花与粒子,背景亮度低于人物。角色A冷静且占据上风,持续前进。她手持一把刀,并操控四把完整浮空刀,固定在身体上、下、左、右,刀身包覆粉紫色光环。角色B手持一把刀,以蓝白色防御与反击光效作战。全片始终只有六把刀;浮空刀不得增殖、消失、融合、变形、脱离成刀刃或变成独立激光。手只能握刀柄,不能抓刀身。 0-3秒:镜头以低角度斜向穿过两把浮空刀,展示A。她前进并注视B,右上方浮空刀突然朝B左肩斜冲。3-6秒:从B肩后拍摄,B在一个清晰的刀刃中央接触点将其格挡弹开,迸发火花和彩色魔法粒子,刀以弧线返回A。第二把刀贴地掠过,B下蹲险避;第三把从斜上方落下,B回刀卸开。6-9秒:镜头被粒子短暂遮挡后斜向拍摄A。A踏步上前,以手持刀向上斩击;B后退格挡。第四把浮空刀从侧面袭向B,迫使她身形横移,A继续逼近。9-12秒:镜头围绕接触点旋转约60度。B试图反斩,但一把浮空刀从侧面将其刀势挑向上方。A从左上向右下劈斩,B滑步后退,剩余浮空刀向左右和上方散开,压缩退路。12-15秒:使用低空斜角镜头,A在左前景持续前进,B被逼到右后方。B作最后冲刺,A不停步,以左下向右上的上挑斩迎击。两把手持刀在中央形成清晰X形单一接触点。一把浮空刀从侧面加压,另外三把保持待攻姿态。粉紫攻击光与蓝白防御光保持分离,围绕狭窄白热核心形成双色X形光面,不发生颜色融合。冲击波、蒸汽、火花和屋顶水花扩散;B后脚打滑,防线开始崩溃,A保持低重心向前施力。在冲击达到最大、B防御开始瓦解时结束,暗示战斗仍在继续。 采用细致彩色线稿、两到三层赛璐璐明暗、通透中间调、精细眼睛与发丝,并区分布料、皮革、金属、宝石、玻璃和湿地面的材质反射。使用动态动漫摄影:低角度斜拍、肩后镜头、接触点近景、短暂刀光与粒子遮挡,以及围绕人物的镜头运动,但不要让人物无意义旋转。禁止固定横向格斗游戏视角、镜像同时冲刺、长助跑、长时间僵持、无意义连续旋转、全屏白曝、额外光束或生成音频。
영어 프롬프트
Create a 15-second cinematic high-density 3D toon/cel-shaded anime action sequence in 16:9. Use the supplied identity reference image for each adult female fighter: Character A is the pink-haired woman and Character B the white-haired woman. Preserve each woman’s face, eyes, hair, intact outfit, ornaments, body type, silhouette, colors, mood, and weapon design; keep them as the same individuals throughout. Do not copy the reference backgrounds, poses, framing, text, or layout. No identity mixing, outfit or weapon swaps, clones, extra people, text, logos, UI, or watermark. On a rain-slick futuristic rooftop at night, with a dim city skyline, reflections, mist, sparks, and particles, keep the background darker than the characters. Character A is the calm superior attacker, advancing continuously. She carries one sword and controls exactly four complete floating swords arranged above, below, left, and right of her, each wrapped in a pink-purple aura. Character B carries exactly one sword, using blue-white defensive and counterattack light. Six swords total remain consistent; floating swords never multiply, vanish, merge, transform, become detached blades, or turn into independent lasers. Hands hold only sword grips, never blades. 0-3s: Begin with A framed through two hovering swords at a low diagonal angle. She advances and watches B; the upper-right floating sword suddenly dives toward B’s left shoulder. 3-6s: Over B’s shoulder, B parries at one clear blade-to-blade contact, sparks and colored magical particles bursting as the sword arcs back to A. A second sword skims the floor; B crouches and narrowly evades. A third descends diagonally and B redirects it. 6-9s: From a particle wipe, A steps in and cuts upward; B retreats while blocking. A fourth floating sword attacks B’s side, forcing her posture sideways, while A closes the distance. 9-12s: Orbit the contact point about 60 degrees. B attempts a countercut, but a floating sword deflects it upward. A delivers a descending cut; B slides backward as the remaining floating swords spread around her, narrowing escape routes. 12-15s: Use a low oblique camera with A advancing in the left foreground and B pushed into the right background. B makes a final desperate lunge; A continues forward with a rising diagonal slash. Their hand-held swords meet at one clear central X-shaped contact. One floating sword adds side pressure while the other three hold attacking positions. Pink-purple attack light and blue-white defense light stay visibly separate, surrounding a narrow white-hot core without color fusion. Shockwaves, steam, sparks, and rooftop spray expand. B’s rear foot slips and her guard begins to collapse as A drives forward; end at peak impact, implying the fight continues. Use fine colored linework, layered 2-3 step cel shading, translucent midtones, detailed eyes and hair strands, and distinct material rendering for cloth, leather, metal, gems, glass, and wet floor. Keep dynamic anime cinematography: low diagonal angles, shoulder-over shots, close contact shots, brief blade and particle wipes, and camera movement around the fighters without spinning their bodies. Avoid static side-view fighting-game framing, mirrored simultaneous dashes, long run-ups, prolonged lockups, pointless rotation, full-screen whiteout, extra beams, or audio generation.
주제 및 스타일
더 많은 이미지·동영상 프롬프트 보기 · 이미지 생성 · 동영상 생성 · AI 캔버스에서 만들기
관련 작품
- 성궁의 비법: 쌍둥이 소녀의 최종 대결
‘성궁의 비법: 쌍둥이 소녀의 최종 대결’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 다크 판타지 영웅 전기
‘다크 판타지 영웅 전기’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 보랏빛 하늘 아래의 종말의 장벽
‘보랏빛 하늘 아래의 종말의 장벽’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 네온 복도 전술 격투
‘네온 복도 전술 격투’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 소녀가 마지막 별빛을 지킨다
‘소녀가 마지막 별빛을 지킨다’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 사탕 공방의 캐러멜 소동
‘사탕 공방의 캐러멜 소동’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.