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雨の路地の傘合戦:おばあちゃんの究極の反撃

Umbrella Battle in the Rainy Alley: Grandma's Ultimate Counterattack

「雨の路地の傘合戦:おばあちゃんの究極の反撃」は MiniMax H3 を使用した作品です。OpenZhenZhen で元のプロンプトと生成例を確認し、創作の参考にできます。

雨の路地の傘合戦:おばあちゃんの究極の反撃 — AI video creation
雨の路地の傘合戦:おばあちゃんの究極の反撃

プロンプト

中国語プロンプト

制作一段20秒、16:9的照片级次世代AAA开放世界动作游戏画面,场景始终位于同一条阴天、雨后湿润的昭和时代日本小巷。使用所提供的身份参考图来保持老年女主角的脸部与外貌一致;她是成年女性,服装保持不变:浅绿色开衫、米色长裤、短卷白发,以及同一把酒红色长柄雨伞。不要出现其他女性角色。 0–2.7秒:第三人称越肩玩法镜头跟随老妇人撑着合拢的雨伞走过反光湿巷。红夹克混混、蓝连帽衫混混和巨大的肥胖头目挡住去路。无HUD。红夹克混混用日语怒喊:“ばあさん、金を出せ!”她面无表情。 2.7–3.3秒:闪现“FIGHT START”,原生玩法HUD淡入:左上角女主肖像与绿色生命条,左下角带三个红色敌人标记的圆形小地图,两名混混头顶各有独立红色生命条。此时不要显示头目HUD。 3.3–7.3秒:红夹克混混出拳。她闪身、过肩摔、踢击,最后用伞柄击中。每次有效命中后,其头顶生命条分阶段平滑减少,只有真正被击倒时才归零;空条短暂保留后淡出。蓝连帽衫混混从背后攻击,她用酒红雨伞格挡,再以拳击和低扫反击;他的独立生命条逐次小幅平滑减少,最终击倒时才清空。仅在真实连续连击期间短暂显示“COMBO ×4”。 7.3–8.0秒:两名混混倒地。巨大肥胖头目怒吼并冲锋;在他开始移动的瞬间显示右上角头目肖像、“BOSS”和满格红色生命条。 8.0–17.3秒:在同一条小巷进行扎实、符合物理的头目战。他挥出重拳,击中她肩膀,拨开雨伞,将她撞向木墙;每次可见命中都同步小幅减少她的绿色生命条。她挣脱后攻击头目膝后,连续腹部拳、胸口踢、雨伞缠臂、肘击、格挡、擒抱与反击。头目生命条在每组有效攻击后分阶段平滑减少,终结前始终保留余量。仅在不间断连击期间显示“COMBO ×6”,随后显示“COMBO ×8”。镜头采用响应式横向跟拍、短推拉、轻微环绕和受控手持式玩法运动。 17.3–18.0秒:她抓住头目手臂,以旋转借力完成强力投摔。投掷过程中生命条仍保留少量红色;头目撞上湿石路并完全失去战斗能力的瞬间,最后红色段落归零,短暂保留后淡出。所有敌方HUD淡出。 18.0–19.0秒:小地图与玩家HUD淡出。她打开酒红雨伞,走向小巷深处,经过倒地敌人。显示高级金色文字:“MISSION COMPLETE”,下方显示“敵を全員倒した”。 19.0–20.0秒:镜头从背后弧线移动到正面并倒退跟拍。依据所提供身份参考图,保持老妇人的成年脸部与外貌一致;短卷白发被雨水打湿,神情冷静、毫不在意,打开的酒红雨伞始终在头顶。倒地敌人在远处雨幕中可见。最终停留在她的脸部,不切回背面。 保持照片级人体结构、沉重可信的打击、湿石反光、细致巷道建筑、阴天光线和小雨。不要电影预告片、动漫或风格化效果。不要伤害数字、百分比、分数、按键提示或额外通知。只使用拟音:雨声、脚步、水花、日语对白、打击、呼吸、擒抱、撞墙声和克制的HUD音效。无背景音乐。

英語プロンプト

Create a 20-second, 16:9 photorealistic next-generation AAA open-world action-game sequence in one overcast, rain-wet Showa-era Japanese alley. Use the supplied identity reference image for the elderly female protagonist’s face and appearance; keep her adult identity consistent, while preserving her intact outfit: pale green cardigan, beige trousers, short curly white hair, and the same burgundy long-handled umbrella. No other female characters. 0–2.7s: Third-person over-the-shoulder gameplay camera follows the grandmother walking through the reflective wet alley with her closed umbrella. A red-jacket thug, a blue-hoodie thug, and a huge obese boss block the path. No HUD. The red-jacket thug angrily says in Japanese, “ばあさん、金を出せ!” She remains expressionless. 2.7–3.3s: Flash “FIGHT START” as the original gameplay HUD fades in: grandmother portrait and green health bar upper-left, circular minimap with three red enemy markers lower-left, and independent red health bars above both thugs. No boss HUD yet. 3.3–7.3s: The red-jacket thug attacks. She sidesteps, throws him over her shoulder, kicks him, then lands a final umbrella-handle strike. His overhead health bar decreases in visible smooth stages after each valid hit and reaches zero only when he is actually knocked down; it briefly remains empty before fading. The blue-hoodie thug attacks from behind. She blocks with the burgundy umbrella, counters with punches and low sweeps, and his independent bar decreases in small smooth stages, emptying only on the final knockdown. Briefly show “COMBO ×4” only during a genuine continuous sequence. 7.3–8.0s: Both thugs lie defeated. The giant obese boss roars and charges. Reveal the upper-right boss portrait, “BOSS,” and a full red health bar exactly when he begins moving. 8.0–17.3s: Grounded, physically believable boss combat in the same alley. He swings heavy punches, clips her shoulder, knocks her umbrella aside, and drives her into a wooden wall; each visible hit causes a small synchronized reduction of her green health bar. She breaks free, kicks behind his knee, lands abdominal punches, chest kicks, umbrella traps, elbows, blocks, grapples, and counters. The boss bar decreases smoothly in separate visible stages after each legitimate attack group and always retains remaining fill until the finale. Show “COMBO ×6” and later “COMBO ×8” only during uninterrupted hit sequences. The camera uses responsive lateral tracking, short push-ins and pull-backs, subtle orbiting, and controlled handheld gameplay movement. 17.3–18.0s: She captures the boss’s arm and performs a powerful rotational throw. His bar still has a small red segment during the throw; it reaches zero exactly when he crashes onto the wet pavement and becomes incapacitated, then fades after a brief pause. All enemy HUD elements fade. 18.0–19.0s: The minimap and player HUD fade. She opens the burgundy umbrella and walks deeper into the alley past the defeated enemies. Display premium gold text: “MISSION COMPLETE” with “敵を全員倒した” beneath it. 19.0–20.0s: The camera arcs from behind to a front-facing close-up while moving backward. Using the supplied identity reference image, keep the grandmother’s adult face and appearance consistent; her short white curls are damp, her expression calm and unfazed, and the open burgundy umbrella remains above her. Defeated enemies stay distant in the rainy background. End on her face, with no rear-view cut. Photorealistic human anatomy, weighty combat, wet stone reflections, detailed alley architecture, overcast daylight, and light drizzle. No cinematic trailer style, anime, or stylization. No damage numbers, percentages, scores, prompts, or extra notifications. Only diegetic sound: rain, footsteps, splashes, Japanese dialogue, impacts, breathing, grappling, wall hits, and restrained UI sounds. No background music.

テーマとスタイル

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