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Coup d'épée précis sur le sentier de la forêt crépusculaire

Precise Sword Strike on the Twilight Forest Path

Coup d'épée précis sur le sentier de la forêt crépusculaire — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Coup d'épée précis sur le sentier de la forêt crépusculaire — AI video creation
Coup d'épée précis sur le sentier de la forêt crépusculaire

Prompt

Prompt chinois

制作一段15秒、16:9画幅的手绘中世纪奇幻动漫风格动作动画,场景为黄昏森林道路,具有电影感的林间光线、泥泞水洼、带篷马车和细致的旅行装备。所有角色均为成年人。Alice是一名成年女性,她的脸部、发型和整体外貌必须匹配所提供的身份参考图;保留她原有的服装,仅将参考图用于外貌。Lase是一名穿旅行服、神情焦虑的成年年轻男子,守护着马车旁的Alice。Atelo是一名沉着的成年剑士,穿深色贴身战斗服,剑垂在身侧。三名穿兜帽旧衣的粗犷成年匪徒在狭窄林道上包围Lase和Alice。0-3秒:缓慢推进镜头,建立黄昏道路、马车、泥地和三名匪徒的包围;Lase半挡在Alice前面,她惊恐地盯着匪徒。3-5秒:Atelo从背景出现,镇定地走入道路,迫使匪徒转向他。5-6.5秒:一名匪徒突刺,Atelo侧身闪避,以受控的借力动作拨开对方持武器的手臂。6.5-8.5秒:Atelo以一气呵成且精准的动作卸下第二名匪徒的武器,再用扫腿或击打第三名匪徒,使其在泥水和落叶中踉跄倒退。动作要清晰、优雅且非血腥,不出现鲜血或肢解。8.5-10.5秒:特写展现匪徒从嚣张转为震惊和恐慌,纷纷倒地或失去平衡。10.5-12.5秒:中远景展示三名匪徒都已被击败倒在道路上,Atelo居中站立,剑尖下垂。12.5-15秒:定格Lase和Alice在Atelo身后惊愕凝视,随后回到安静的黄昏道路:Atelo镇定地站在前景,倒下的匪徒散落四周。保持角色设计一致、服装完整、剑术物理合理、镜头运动流畅,并让节奏从恐惧紧张转为突然而克制的战斗,最后归于震撼的寂静。

Prompt anglais

Create a 15-second 16:9 stylized hand-drawn medieval fantasy anime action animation at dusk, with cinematic forest lighting, muddy puddles, a covered wagon, and detailed travel gear. All characters are adults. Alice is an adult woman whose face, hair, and overall appearance must match the supplied identity reference image; keep her original outfit intact and use the reference only for her appearance. Lase is an anxious adult young man in travel clothes, protecting Alice beside the wagon. Atelo is a calm adult swordsman in dark fitted combat clothing, sword lowered at his side. Three rugged adult bandits in hooded, weathered clothes surround Lase and Alice on a narrow forest road. 0-3s: Slow push-in establishes the dusk road, wagon, muddy ground, three bandits encircling the frightened pair; Lase half-shields Alice while she stares fearfully. 3-5s: Atelo appears in the background and walks calmly into the road, forcing the bandits to turn toward him. 5-6.5s: One bandit lunges; Atelo sidesteps and redirects the weapon arm with controlled leverage. 6.5-8.5s: In one continuous precise sequence, Atelo disarms a second attacker and sweeps or strikes the third, sending him stumbling through mud and leaves. Keep the choreography readable, elegant, and non-graphic, with no blood or gore. 8.5-10.5s: Close shots show the bandits’ swagger turning into shock and panic as they fall or lose balance. 10.5-12.5s: Medium-wide reveal shows all three defeated on the road while Atelo stands centered with his blade lowered. 12.5-15s: Hold on Lase and Alice staring in stunned disbelief behind Atelo, then settle on the quiet dusk road with Atelo composed in the foreground and the defeated bandits around him. Maintain consistent character designs, intact clothing, coherent sword physics, smooth camera movement, and a restrained dramatic pace that shifts from fearful tension to sudden controlled action and stunned silence.

Thèmes et styles

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