OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video

High-Speed Carve in the Skate Bowl

High-Speed Carve in the Skate Bowl — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

High-Speed Carve in the Skate Bowl — AI video creation
High-Speed Carve in the Skate Bowl

Prompt

Chinese prompt

生成一个20秒、16:9画幅的真人电影感场景:明亮的正午阳光下,一座社区滑板公园的碗池中,三十多岁的男子马库斯装有安装在滑板专用接口上的膝下跑步刀片式假肢。他沿碗池弧形墙面高速回旋加速,将滑板弹到碗沿上,沿唇边磨杆滑行;假肢吸收震动,后侧手臂摆动保持平衡,随后顺畅落回碗池并滑过过渡区。上方平台上,一个约九岁的男孩踮脚弹跳,用手拢在嘴边用英语喊:“Go, Marcus, go! Do it again!”马库斯不减速,回头竖起拇指回应,然后再次沿对侧墙面回旋加速。采用富有动感的真人摄影:摄影机以宽幅、快速移动的轨迹绕碗池边缘弧线运动,从上方跟随马库斯的滑行路线。动作保持物理连贯、充满活力且自然,清晰呈现滑板和假肢的运动。无需提供源视频或音频作为输入。

English prompt

Generate a 20-second, 16:9 live-action cinematic scene in bright midday sunlight at a community skatepark bowl. A man in his thirties named Marcus has a below-knee running-blade prosthetic fitted into a skate-specific socket. He carves rapidly around the curved wall, builds speed, pops his skateboard onto the coping, grinds along the lip while the prosthetic absorbs the vibration, swings his trailing arm for balance, then drops smoothly back into the bowl and rides through the transition. On the deck above, a nine-year-old boy bounces on his toes, cups his hands, and shouts in English, “Go, Marcus, go! Do it again!” Without slowing, Marcus gives a thumbs-up over his shoulder, then carves up the opposite wall to build speed for another pass. Use dynamic live-action cinematography: the camera arcs around the bowl rim in a wide, fast-moving trajectory, following Marcus’s line from above. Keep the action physically coherent, energetic, and natural, with clear skateboard and prosthetic-leg motion. No source video or audio is required as input.

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