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Giant Worm of the Toxic Lake Abyss

Giant Worm of the Toxic Lake Abyss — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Giant Worm of the Toxic Lake Abyss — AI video creation
Giant Worm of the Toxic Lake Abyss

Prompt

Chinese prompt

制作一段时长20秒、画幅16:9的电影感机甲速涂动画。在荒凉的毒湖中,四周是阴暗、风化的地貌,一条巨大的蚯蚓从无底深渊缓慢升起,分节身体覆盖着湿润污垢与有毒残留物。开场以死寂湖面的宽阔氛围镜头呈现,随后推近泛起波纹的荧绿色水面;巨物破水而出,盘旋上升,最终高耸于荒原之上。突出庞大尺度、怪诞的有机机械形态、鲜明剪影设计,以及与蚯蚓解剖结构融合的金属装甲般甲片。毒雾中的戏剧性逆光勾勒轮廓。采用深色工业概念艺术配色:炭黑、锈红、病态绿和低饱和钢蓝;保留明显的速涂笔触、粗粝纹理、高反差轮廓光、飘散蒸汽、水花与颗粒雾霭。镜头运动要克制且易读,结尾定格在巨型蚯蚓俯视毒湖的震撼低机位画面。不要文字、标志或其他角色。时长必须正好20秒;画幅必须正好16:9。

English prompt

Create a 20-second 16:9 cinematic mech-speedpainting animation. In a bleak poisoned lake surrounded by dark, eroded terrain, a colossal earthworm slowly rises from a bottomless abyss, its segmented body coated in wet grime and toxic residue. Begin with a wide atmospheric view of the lifeless lake, then push toward rippling neon-green water as the creature breaches the surface, coils upward, and towers over the landscape. Emphasize massive scale, grotesque organic-mechanical forms, sharp silhouette design, metallic armor-like plates integrated with the worm’s anatomy, and dramatic backlighting through toxic fog. Use a dark industrial concept-art palette of charcoal, rust, sickly green, and muted steel blue, with visible speedpainting brushwork, rough textured surfaces, high-contrast rim light, drifting steam, splashes, and particulate haze. Keep the camera movement deliberate and readable, ending on a powerful low-angle view of the giant earthworm looming above the poison lake. No text, logos, or extra characters. Duration exactly 20 seconds; aspect ratio exactly 16:9.

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