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Rocket League Aerial Flip Reset Goal in Unreal Engine

Rocket League Aerial Flip Reset Goal in Unreal Engine — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Rocket League Aerial Flip Reset Goal in Unreal Engine — AI video creation
Rocket League Aerial Flip Reset Goal in Unreal Engine

Prompt

Chinese prompt

生成一段20秒、16:9画幅的超写实电影感《火箭联盟》风格游戏画面,达到虚幻引擎5的渲染质量。一个类似Octane的火箭赛车将足球沿竞技场墙面向上带球,随后把球从墙上弹向球门并跃入空中。在半空中,赛车从球下方加速,以车底清晰接触足球,同时四个车轮全部触球,明确完成一次翻转重置。紧接着赛车进行受控停滞动作完成第二次重置,再利用最后一次翻转将球强力射入球门上角。以足球越过门线并触发绚丽进球爆炸结束。采用动态跟拍镜头,保持动作连续易读;呈现真实竞技场灯光、细致的赛车与足球材质、可信的加速尾迹、清晰的碰撞冲击和精致的电竞回放式摄影。不要对白、字幕、标志,也不要外部视频或音频输入。

English prompt

Generate a 20-second, 16:9 ultra-realistic cinematic Rocket League-style gameplay sequence rendered with Unreal Engine 5 quality. Show an Octane-like rocket car dribbling a soccer ball up the arena wall, popping it off the wall toward the goal, and launching into an aerial. In mid-air, the car boosts beneath the ball and makes clean contact with its underbody while all four wheels touch the ball simultaneously, clearly achieving a flip reset. Immediately perform a controlled stall for a second reset, then use the final flip to strike the ball powerfully into the top corner. End with the ball crossing the goal line and a vivid goal explosion. Use dynamic tracking camera work, readable continuous action, realistic arena lighting, detailed car and ball materials, convincing boost trails, sharp impacts, and polished esports replay cinematography. No dialogue, captions, logos, or external input footage or audio.

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