OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video

Marble Savage and Modular Synthesizer

Marble Savage and Modular Synthesizer — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Marble Savage and Modular Synthesizer — AI video creation
Marble Savage and Modular Synthesizer

Prompt

Chinese prompt

20秒电影感、16:9视频。一尊宏伟的大理石雕像站在大型复古模块化合成器前,雕像表现为粗犷、蓄着胡须的野人。雕像的石质头发和胡须雕刻细腻,面部沧桑,浅色大理石带有真实纹理。场景位于昏暗的工作室内,冷蓝与暖琥珀色灯光勾勒雕像轮廓,并照亮合成器上的线缆、旋钮、插线面板和微微发光的指示灯。先以缓慢的广角建立镜头开场,随后平稳地向雕像与设备推进,最后停在面部和合成器控制区的细节三分之四近景。轻微的氛围雾和漂浮尘埃营造空间层次;雕像始终完全静止,只有指示灯柔和地脉动。高细节物理真实渲染,具备虚幻引擎级别的真实感,电影级对比度,清晰纹理,自然阴影,运动稳定,无文字、无标志、无水印、无音频。

English prompt

20-second cinematic 16:9 video. A monumental marble statue of a rugged, bearded wild man stands in front of a large vintage modular synthesizer. The statue has finely carved stone hair, beard, weathered facial features, and realistic pale marble veining. In a dark studio, cool blue and warm amber lights sculpt the statue and illuminate cables, knobs, patch bays, and faintly glowing indicators on the synthesizer. Begin with a slow wide establishing shot, then make a smooth gradual dolly toward the statue and equipment, ending on a detailed three-quarter close view of the face and synthesizer controls. Subtle atmospheric haze and floating dust create depth; the statue remains completely still while small indicator lights pulse gently. High-detail physically based rendering, Unreal Engine-quality realism, cinematic contrast, sharp textures, natural shadows, stable motion, no text, no logos, no watermark, no audio.

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