OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video

Retro Horror Game Lobby Hound Ambush

Retro Horror Game Lobby Hound Ambush — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Retro Horror Game Lobby Hound Ambush — AI video creation
Retro Horror Game Lobby Hound Ambush

Prompt

Chinese prompt

生成一段20秒、16:9的视频,采用PS1时代生存恐怖游戏实机画面风格。角色和僵尸犬使用低多边形模型,呈现明显的顶点抖动、仿射纹理扭曲和柔焦预渲染背景;镜头固定在低机位电影化角度,以平面透视拍摄。昏暗的宅邸走廊由忽明忽暗的壁灯照亮,尘埃微粒在光束中漂浮。一名穿着僵硬蓝色制服的新手警员化身以坦克式操控转身前进;在画面下方角落显示游戏HUD文字:“HP 45/100”和“9MM AMMO: 06”。一只低多边形僵尸犬抓破正在碎裂的门,扑向并咬向角色手臂,将角色逼退到墙纸旁。角色举起方盒状手枪,连续射出三发带明显枪口闪光的子弹;僵尸犬的多边形身体僵硬抽动后倒在棋盘格地砖上。全程保持静态镜头、复古低分辨率渲染、生硬动画和紧张的生存恐怖氛围。

English prompt

Generate a 20-second, 16:9 video in PS1-era survival-horror game-capture style. Use low-polygon character and zombie-dog models with visible vertex wobble, affine texture warping, soft-focus pre-rendered backgrounds, and a fixed low cinematic camera angle in flat perspective. In a dim mansion hallway, flickering wall sconces illuminate drifting dust motes. A rookie police-officer avatar in a stiff blue uniform advances with tank-control turning; display game HUD text in the lower corners: “HP 45/100” and “9MM AMMO: 06”. A low-poly zombie dog claws through a splintering door, lunges and snaps toward the avatar’s arm, forcing the avatar against the wallpaper. The avatar raises a boxy pistol and fires three visible muzzle-flash shots; the dog’s polygon body jerks stiffly and collapses on the checkered floor. Keep the shot static and maintain the retro low-resolution rendering, awkward animation, and tense survival-horror atmosphere throughout.

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