OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video

Dual-Screen Obstacle Racing Blunder Showdown

Dual-Screen Obstacle Racing Blunder Showdown — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Dual-Screen Obstacle Racing Blunder Showdown — AI video creation
Dual-Screen Obstacle Racing Blunder Showdown

Prompt

Chinese prompt

制作一段15秒、16:9画幅的电影感三维渲染 machinima 游戏实录:内容是一款色彩鲜明的障碍竞速平台游戏中的速通挑战。全程使用同步双栏分屏:左栏跟随S1——一个身材壮实、留着胡子的主播角色,声音沙哑洪亮;右栏跟随S2——一个更年轻的主播角色,声音高亢短促。两个卡通渲染的低多边形角色都在泡沫坑上方悬空的旋转木桩障碍物间奔跑。开场时两名选手同步前进,镜头以中等幅度快速跟踪,沿两个分屏栏随他们的步伐同步移动。中段,S1从旋转木桩上滑落,安全地翻滚进泡沫中,并用清晰的英语喊道:“No, no, not the logs again!” S2则干净利落地跃过剩余木桩,挥拳庆祝,并用清晰的英语回应:“That’s game, that’s game, let’s go!” 保持分屏对齐、动作清楚、手势夸张、游戏感鲜明的灯光,以及连贯清晰的对白音频直到最后一帧。不要使用源视频或音频作为输入。

English prompt

Create a 15-second, 16:9 cinematic 3D-rendered machinima game capture of a speedrun in a colorful obstacle-race platformer. Use a synchronized two-panel split screen throughout: the left panel follows S1, a stocky bearded streamer avatar with a gravelly, booming voice; the right panel follows S2, a younger streamer avatar with a high, clipped voice. Both cel-shaded low-poly avatars sprint across spinning log obstacles suspended above a bright foam pit. Begin with both runners moving in stride as the camera makes a fast tracking movement of medium amplitude, sliding along both panels in sync with their motion. Midway through, S1 slips from a rotating log and tumbles safely into the foam, shouting clearly in English, “No, no, not the logs again!” S2 vaults cleanly across the remaining logs, pumps a fist, and answers clearly in English, “That’s game, that’s game, let’s go!” Keep the split-screen alignment, readable action, expressive gestures, vivid game-like lighting, and clean dialogue audio consistent until the final frame. Do not use source video or audio as input.

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