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The Synchronized Dance Farce in Stone Town Square

The Synchronized Dance Farce in Stone Town Square — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

The Synchronized Dance Farce in Stone Town Square — AI video creation
The Synchronized Dance Farce in Stone Town Square

Prompt

Chinese prompt

生成一段20秒、16:9的3D奇幻大型多人在线角色扮演游戏 machinima 场景:地点是拥挤的石砌城镇广场中心,背景中有数十名穿着不匹配护甲的玩家角色来回走动或待机。画面中央,一名魁梧的兽人战士、一个纤细的精灵法师和一名矮小的矮人盗贼并肩站立,同时触发完全相同的僵硬舞蹈表情动作,并始终整齐同步循环。一名第四角色骑着巨型陆行鸡直穿舞蹈队列,撞散三人,让矮人在鹅卵石地面上滑倒成无害而滑稽的摊倒姿势。附近角色头顶快速连续弹出对话气泡式表情图标。全程使用横跨广场的固定中等高度静止镜头,保持所有动作在画面内,不移动镜头,不切镜头。加入同步合成器舞蹈表情音效重复三次、夸张的陆行鸡咯咯叫与奔跑声、滑稽的鹅卵石撞击声,以及彼此重叠的轻柔表情图标弹出声。不使用非画面音乐。

English prompt

Generate a 20-second, 16:9 3D-rendered fantasy MMORPG machinima scene in a crowded stone town-square hub. Dozens of player avatars in mismatched armor mill about and idle in the background. In the center, a hulking orc warrior, a slender elf mage, and a short dwarf rogue stand shoulder to shoulder and trigger the same stiff dance emote simultaneously, looping in perfect unison. A fourth avatar rides a giant chicken mount straight through the dance line, scattering the dancers and sending the dwarf into a harmless comedic sprawl on the cobblestones. Nearby avatars rapidly display speech-bubble emote icons above their heads. Use one static, fixed mid-height camera angle across the square; keep the entire action in frame and do not move or cut the camera. Include synchronized synth dance-emote sounds repeating three times, exaggerated chicken clucking and galloping, a comedic cobblestone thud, and overlapping soft emote-icon pop sounds. No non-diegetic music.

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