OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Snowy Forest Rally Jump Replay
Snowy Forest Rally Jump Replay — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
生成一段20秒、16:9画幅的电影感3D赛车游戏回放式 machinima。镜头1(0至3秒):一辆拉力赛车在茂密的雪林赛段中漂移,采用电影感景深,后轮扬起尘土与碎石,画面下方固定显示“112 KM/H”速度读数。赛车在S形弯道中猛烈反打方向,在弯心擦过雪堆,将白色雪粉扫过挡风玻璃。回放短暂减速以突出车身侧滑角度,随后恢复全速。使用快速、大幅度的跟拍镜头,在树丛间以保险杠高度与赛车平行移动。镜头2(3至20秒):切换到固定的路侧回放角度,赛车冲上盲坡并飞跃,四个车轮全部离地;落地时车头先着地,悬挂强烈压缩,底盘迸出火花,随后加速冲出画面驶向下一个弯道。保持车辆运动连贯、拉力赛物理效果真实、雪林环境细节丰富、电影感光照和清晰的游戏回放渲染。不要使用或要求输入源视频或音频。
English prompt
Generate a 20-second, 16:9 cinematic 3D-rendered racing-game replay machinima. Shot 1 (0–3 seconds): A rally car drifts through a dense snowy forest stage, with cinematic depth of field, dust and loose gravel spraying from the rear tires, and a fixed lower-corner speed readout displaying “112 KM/H.” The car counter-steers hard through an S-curve, clips a snowbank at the apex, and sends white powder across the windshield. Subtly slow the replay to emphasize the sideways angle, then return to full speed. Use a fast, large-amplitude tracking shot running parallel to the car through the trees at bumper height. Shot 2 (3–20 seconds): Cut to a fixed roadside replay angle as the car crests a blind hill jump. All four wheels leave the ground; it lands nose-first with heavy suspension compression, throwing sparks from the undercarriage, then rockets out of frame toward the next corner. Maintain coherent vehicle motion, realistic rally physics, detailed snowy forest scenery, cinematic lighting, and crisp game-replay rendering. Do not use or request source video or audio input.
Topics and styles
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