OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video

Stroll and Smiles in a Paris Square

Stroll and Smiles in a Paris Square — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Stroll and Smiles in a Paris Square — AI video creation
Stroll and Smiles in a Paris Square

Prompt

Chinese prompt

制作一段15秒、16:9画幅的手绘1980年代赛璐珞动画:传统墨线、绘制的赛璐珞层、水彩质感的巴黎背景、轻微胶片颗粒、赛璐珞闪烁、线条沸腾、轻微图层错位、克制的帧率、定格姿态与流畅的次级运动。每个镜头都使用所提供的身份参考图来确定成年女性的外貌;保持她的面部设计、齐肩蓬松棕发、身材比例、米色外套、暗红围巾、深色裙子和皮鞋始终一致,服装不得改变。 0.0–3.5秒:紧贴侧面的跟拍镜头,她走过巴黎一间小花店。彩色花朵与店面以分层绘制赛璐珞向后滑动。她的头发和围巾随风摆动;她短暂放慢脚步看向花朵,然后望向镜头,保持安静而自然的表情。 3.5–7.0秒:镜头拉宽,她进入阳光明亮的巴黎广场。孩子们在背景中穿过,鸽子从石板路上飞起,自行车经过,行人向相反方向行走。她的身体动作保持克制,同时围巾、头发、衣摆、树影和温暖的手绘光线自然变化。 7.0–11.0秒:追逐红球的孩子们冲过画面。一名男孩靠得太近,她优雅地侧身避让,外套和围巾带有延迟的跟随动作。男孩惊讶地停下,她微笑着与他短暂友好对视,随后男孩转身追向其他孩子。 11.0–15.0秒:她继续向前走,镜头升高并向后平滑退拉,形成宽阔的插画式全景。孩子们在她身后玩耍,鸽子在屋顶上空盘旋,阳光穿过手绘树叶闪烁。微风扬起她的头发和围巾,她短暂抬头。最后定格在树下广场中央的她,保持优美的手绘构图。保持解剖结构和角色连续性;不要现代数字动画光泽、3D CGI、过度流畅插帧、变形、换装、重复行人、畸形手部或不稳定的面孔。

English prompt

Create a 15-second 16:9 hand-painted 1980s cel-anime sequence with traditional ink outlines, painted acetate layers, watercolor Paris backgrounds, subtle film grain, cel flicker, outline boil, mild layer misregistration, restrained frame rate, held poses, and fluid secondary motion. Use the supplied identity image as the appearance reference for the adult woman in every shot; keep her facial design, shoulder-length wind-tousled brown hair, proportions, beige coat, muted red scarf, dark skirt, and leather shoes consistent and unchanged. 0.0–3.5s: Tight profile tracking shot as she walks past a small Paris flower shop. Colorful flowers and storefront slide behind her in layered painted cels. Her hair and scarf flutter; she slows briefly to glance at the flowers, then looks toward the camera and holds a quiet, open expression. 3.5–7.0s: The camera widens as she enters a sunlit Paris plaza. Children cross in the background, pigeons scatter over cobblestones, bicycles pass, and pedestrians move in opposite directions. Keep her body movement measured while her scarf, hair, coat hem, tree shadows, and warm painted light shift naturally. 7.0–11.0s: Children chasing a red ball rush across the frame. One boy approaches too close; she pivots gracefully aside, with delayed movement in her coat and scarf. He stops, startled. She smiles and shares a brief friendly look with him as he turns back toward the other children. 11.0–15.0s: She resumes walking while the camera rises and drifts backward into a wide illustrated view. Children play behind her, pigeons circle above the rooftops, and sunlight flickers through painted leaves. A gust lifts her hair and scarf; she glances upward. End with her centered beneath trees in the plaza, holding the final painted composition. Preserve coherent anatomy and character continuity; no modern digital-anime gloss, 3D CGI, hyper-fluid interpolation, morphing, changing clothes, duplicated pedestrians, distorted hands, or unstable faces.

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