OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
White Rider, Silver Spear: Breaking Through the Chaotic Army
White Rider, Silver Spear: Breaking Through the Chaotic Army — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
20秒超写实历史战争电影,16:9,白昼尘土飞扬的山地平原,电影级摄影。男主是一名坚毅的战士,身穿精致银色铠甲和飘动的白色披风,骑着白马,始终将一个年幼孩子稳稳护抱在胸前。0–4秒:从背后拍摄广角建立镜头,男主独自穿越开阔地面冲向庞大的敌方骑兵阵列,马蹄扬起尘土。4–9秒:贴地低机位跟拍马匹侧面,他以长枪迅猛而精准地连续突刺,逼退前排数名骑兵,尘土和运动模糊增强速度感,不出现血腥特写。9–13秒:贴身移动镜头展示铠甲骑士一边保护孩子一边穿过混战,敌骑从前景高速掠过。13–16秒:他向山脊冲上去,那里密集排列着敌军步兵和弓箭手;切换到弓箭手整齐张弓放箭,箭雨充满明亮天空。16–20秒:男主继续高速上坡,挥舞长枪在自己和孩子周围精准挡开来箭,镜头逐渐拉远,展现宏大的军阵与群山背景。使用充满动势的低角度跟拍、快速但连贯的分镜切换、真实马匹运动、披风与铠甲摆动、尘雾氛围和强烈的冲击与规模感。音效仅包含战场环境声:马蹄、铠甲碰撞、长枪撞击、呐喊、风声和箭矢破空声;不要背景音乐、旁白或文字。
English prompt
20-second photorealistic epic historical battle film, 16:9, cinematic daylight in a dusty mountain plain. The male protagonist is a determined warrior in ornate silver armor and a flowing white cloak, riding a white horse and securely carrying a small child against his chest throughout the entire sequence. 0–4s: wide establishing shot from behind as he charges alone across open ground toward a vast enemy cavalry formation, dust streaming from the hooves. 4–9s: low ground-level tracking shots alongside the horse; he drives his long spear forward with powerful, precise thrusts, forcing several front-line cavalrymen aside amid heavy motion blur and dust, with no graphic gore. 9–13s: tight moving shots reveal the armored rider protecting the child while weaving through the melee, enemy riders sweeping past in the foreground. 13–16s: he climbs toward a ridge where dense enemy infantry and archers stand in ranks; cut to the archers drawing and releasing a coordinated volley, arrows filling the bright sky. 16–20s: the protagonist continues uphill at speed, swinging the spear to deflect incoming arrows around himself and the child as the camera pulls wider to show the immense army and mountain backdrop. Use dynamic low-angle tracking, rapid but coherent shot changes, realistic horse motion, cloth and armor movement, atmospheric dust, strong impact and scale. Audio consists only of diegetic battle sounds: hooves, armor, spear impacts, shouting, wind and arrows; no background music, narration or text.
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